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    Searched refs:addPresentFence (Results 1 - 3 of 3) sorted by null

  /frameworks/native/services/surfaceflinger/
DispSync.h 51 // to the DispSync object via the addPresentFence method. These fence
73 // addPresentFence adds a fence for use in validating the current vsync
75 // addPresentFence is called. When the fence does signal, its timestamp
82 bool addPresentFence(const sp<Fence>& fence);
93 // addPresentFence returns true indicating that the model has drifted away
DispSync.cpp 322 bool DispSync::addPresentFence(const sp<Fence>& fence) {
372 // addPresentFence called. This means we have no way to know whether
SurfaceFlinger.cpp 932 if (mPrimaryDispSync.addPresentFence(presentFence)) {
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