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Searched
refs:baseFrequencyX
(Results
1 - 13
of
13
) sorted by null
/external/chromium_org/third_party/skia/include/effects/
SkPerlinNoiseShader.h
58
static SkShader* CreateFractalNoise(SkScalar
baseFrequencyX
, SkScalar baseFrequencyY,
61
static SkShader* CreateTurbulence(SkScalar
baseFrequencyX
, SkScalar baseFrequencyY,
68
static SkShader* CreateTubulence(SkScalar
baseFrequencyX
, SkScalar baseFrequencyY,
71
return CreateTurbulence(
baseFrequencyX
, baseFrequencyY, numOctaves, seed, tileSize);
110
SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar
baseFrequencyX
,
/external/skia/include/effects/
SkPerlinNoiseShader.h
58
static SkShader* CreateFractalNoise(SkScalar
baseFrequencyX
, SkScalar baseFrequencyY,
61
static SkShader* CreateTurbulence(SkScalar
baseFrequencyX
, SkScalar baseFrequencyY,
68
static SkShader* CreateTubulence(SkScalar
baseFrequencyX
, SkScalar baseFrequencyY,
71
return CreateTurbulence(
baseFrequencyX
, baseFrequencyY, numOctaves, seed, tileSize);
110
SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar
baseFrequencyX
,
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FETurbulence.cpp
53
FETurbulence::FETurbulence(Filter* filter, TurbulenceType type, float
baseFrequencyX
, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles)
56
, m_baseFrequencyX(
baseFrequencyX
)
64
PassRefPtr<FETurbulence> FETurbulence::create(Filter* filter, TurbulenceType type, float
baseFrequencyX
, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles)
66
return adoptRef(new FETurbulence(filter, type,
baseFrequencyX
, baseFrequencyY, numOctaves, seed, stitchTiles));
95
float FETurbulence::
baseFrequencyX
() const
100
bool FETurbulence::setBaseFrequencyX(float
baseFrequencyX
)
102
if (m_baseFrequencyX ==
baseFrequencyX
)
104
m_baseFrequencyX =
baseFrequencyX
;
268
unsigned char FETurbulence::calculateTurbulenceValueForPoint(int channel, PaintingData& paintingData, StitchData& stitchData, const FloatPoint& point, float
baseFrequencyX
, float baseFrequencyY)
277
if (
baseFrequencyX
) {
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...]
FETurbulence.h
49
float
baseFrequencyX
() const;
110
float
baseFrequencyX
;
/external/chromium_org/third_party/skia/bench/
PerlinNoiseBench.cpp
42
float
baseFrequencyX
, float baseFrequencyY, int numOctaves, float seed,
45
SkPerlinNoiseShader::CreateFractalNoise(
baseFrequencyX
, baseFrequencyY, numOctaves,
47
SkPerlinNoiseShader::CreateTurbulence(
baseFrequencyX
, baseFrequencyY, numOctaves,
/external/skia/bench/
PerlinNoiseBench.cpp
42
float
baseFrequencyX
, float baseFrequencyY, int numOctaves, float seed,
45
SkPerlinNoiseShader::CreateFractalNoise(
baseFrequencyX
, baseFrequencyY, numOctaves,
47
SkPerlinNoiseShader::CreateTurbulence(
baseFrequencyX
, baseFrequencyY, numOctaves,
/external/chromium_org/third_party/WebKit/Source/core/svg/
SVGFETurbulenceElement.idl
41
readonly attribute SVGAnimatedNumber
baseFrequencyX
;
SVGFETurbulenceElement.cpp
115
bool baseFrequencyXChanged = turbulence->setBaseFrequencyX(
baseFrequencyX
()->currentValue()->value());
151
if (
baseFrequencyX
()->currentValue()->value() < 0 || baseFrequencyY()->currentValue()->value() < 0)
153
return FETurbulence::create(filter, m_type->currentValue()->enumValue(),
baseFrequencyX
()->currentValue()->value(), baseFrequencyY()->currentValue()->value(), m_numOctaves->currentValue()->value(), m_seed->currentValue()->value(), m_stitchTiles->currentValue()->enumValue() == SVG_STITCHTYPE_STITCH);
SVGFETurbulenceElement.h
46
SVGAnimatedNumber*
baseFrequencyX
() { return m_baseFrequency->firstNumber(); }
/external/chromium_org/third_party/skia/gm/
perlinnoise.cpp
37
float
baseFrequencyX
, float baseFrequencyY, int numOctaves, float seed,
41
SkPerlinNoiseShader::CreateFractalNoise(
baseFrequencyX
, baseFrequencyY, numOctaves,
43
SkPerlinNoiseShader::CreateTurbulence(
baseFrequencyX
, baseFrequencyY, numOctaves,
111
float
baseFrequencyX
, float baseFrequencyY, int numOctaves, float seed,
114
SkPerlinNoiseShader::CreateFractalNoise(
baseFrequencyX
, baseFrequencyY, numOctaves,
116
SkPerlinNoiseShader::CreateTurbulence(
baseFrequencyX
, baseFrequencyY, numOctaves,
/external/skia/gm/
perlinnoise.cpp
37
float
baseFrequencyX
, float baseFrequencyY, int numOctaves, float seed,
41
SkPerlinNoiseShader::CreateFractalNoise(
baseFrequencyX
, baseFrequencyY, numOctaves,
43
SkPerlinNoiseShader::CreateTurbulence(
baseFrequencyX
, baseFrequencyY, numOctaves,
111
float
baseFrequencyX
, float baseFrequencyY, int numOctaves, float seed,
114
SkPerlinNoiseShader::CreateFractalNoise(
baseFrequencyX
, baseFrequencyY, numOctaves,
116
SkPerlinNoiseShader::CreateTurbulence(
baseFrequencyX
, baseFrequencyY, numOctaves,
/external/chromium_org/third_party/skia/src/effects/
SkPerlinNoiseShader.cpp
82
SkScalar
baseFrequencyX
, SkScalar baseFrequencyY)
84
, fBaseFrequency(SkPoint::Make(
baseFrequencyX
, baseFrequencyY))
249
SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar
baseFrequencyX
, SkScalar baseFrequencyY,
252
return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type,
baseFrequencyX
, baseFrequencyY,
256
SkShader* SkPerlinNoiseShader::CreateTurbulence(SkScalar
baseFrequencyX
, SkScalar baseFrequencyY,
259
return SkNEW_ARGS(SkPerlinNoiseShader, (kTurbulence_Type,
baseFrequencyX
, baseFrequencyY,
264
SkScalar
baseFrequencyX
,
270
, fBaseFrequencyX(
baseFrequencyX
)
624
SkScalar
baseFrequencyX
= random->nextRangeScalar(0.01f,
630
SkPerlinNoiseShader::CreateFractalNoise(
baseFrequencyX
, baseFrequencyY, numOctaves, seed
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...]
/external/skia/src/effects/
SkPerlinNoiseShader.cpp
82
SkScalar
baseFrequencyX
, SkScalar baseFrequencyY)
84
, fBaseFrequency(SkPoint::Make(
baseFrequencyX
, baseFrequencyY))
249
SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar
baseFrequencyX
, SkScalar baseFrequencyY,
252
return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type,
baseFrequencyX
, baseFrequencyY,
256
SkShader* SkPerlinNoiseShader::CreateTurbulence(SkScalar
baseFrequencyX
, SkScalar baseFrequencyY,
259
return SkNEW_ARGS(SkPerlinNoiseShader, (kTurbulence_Type,
baseFrequencyX
, baseFrequencyY,
264
SkScalar
baseFrequencyX
,
270
, fBaseFrequencyX(
baseFrequencyX
)
624
SkScalar
baseFrequencyX
= random->nextRangeScalar(0.01f,
630
SkPerlinNoiseShader::CreateFractalNoise(
baseFrequencyX
, baseFrequencyY, numOctaves, seed
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...]
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