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    Searched refs:baseFrequencyX (Results 1 - 13 of 13) sorted by null

  /external/chromium_org/third_party/skia/include/effects/
SkPerlinNoiseShader.h 58 static SkShader* CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
61 static SkShader* CreateTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
68 static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
71 return CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, tileSize);
110 SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX,
  /external/skia/include/effects/
SkPerlinNoiseShader.h 58 static SkShader* CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
61 static SkShader* CreateTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
68 static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
71 return CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, tileSize);
110 SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX,
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FETurbulence.cpp 53 FETurbulence::FETurbulence(Filter* filter, TurbulenceType type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles)
56 , m_baseFrequencyX(baseFrequencyX)
64 PassRefPtr<FETurbulence> FETurbulence::create(Filter* filter, TurbulenceType type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles)
66 return adoptRef(new FETurbulence(filter, type, baseFrequencyX, baseFrequencyY, numOctaves, seed, stitchTiles));
95 float FETurbulence::baseFrequencyX() const
100 bool FETurbulence::setBaseFrequencyX(float baseFrequencyX)
102 if (m_baseFrequencyX == baseFrequencyX)
104 m_baseFrequencyX = baseFrequencyX;
268 unsigned char FETurbulence::calculateTurbulenceValueForPoint(int channel, PaintingData& paintingData, StitchData& stitchData, const FloatPoint& point, float baseFrequencyX, float baseFrequencyY)
277 if (baseFrequencyX) {
    [all...]
FETurbulence.h 49 float baseFrequencyX() const;
110 float baseFrequencyX;
  /external/chromium_org/third_party/skia/bench/
PerlinNoiseBench.cpp 42 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
45 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
47 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
  /external/skia/bench/
PerlinNoiseBench.cpp 42 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
45 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
47 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGFETurbulenceElement.idl 41 readonly attribute SVGAnimatedNumber baseFrequencyX;
SVGFETurbulenceElement.cpp 115 bool baseFrequencyXChanged = turbulence->setBaseFrequencyX(baseFrequencyX()->currentValue()->value());
151 if (baseFrequencyX()->currentValue()->value() < 0 || baseFrequencyY()->currentValue()->value() < 0)
153 return FETurbulence::create(filter, m_type->currentValue()->enumValue(), baseFrequencyX()->currentValue()->value(), baseFrequencyY()->currentValue()->value(), m_numOctaves->currentValue()->value(), m_seed->currentValue()->value(), m_stitchTiles->currentValue()->enumValue() == SVG_STITCHTYPE_STITCH);
SVGFETurbulenceElement.h 46 SVGAnimatedNumber* baseFrequencyX() { return m_baseFrequency->firstNumber(); }
  /external/chromium_org/third_party/skia/gm/
perlinnoise.cpp 37 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
41 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
43 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
111 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
114 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
116 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
  /external/skia/gm/
perlinnoise.cpp 37 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
41 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
43 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
111 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
114 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
116 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
  /external/chromium_org/third_party/skia/src/effects/
SkPerlinNoiseShader.cpp 82 SkScalar baseFrequencyX, SkScalar baseFrequencyY)
84 , fBaseFrequency(SkPoint::Make(baseFrequencyX, baseFrequencyY))
249 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
252 return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX, baseFrequencyY,
256 SkShader* SkPerlinNoiseShader::CreateTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
259 return SkNEW_ARGS(SkPerlinNoiseShader, (kTurbulence_Type, baseFrequencyX, baseFrequencyY,
264 SkScalar baseFrequencyX,
270 , fBaseFrequencyX(baseFrequencyX)
624 SkScalar baseFrequencyX = random->nextRangeScalar(0.01f,
630 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed
    [all...]
  /external/skia/src/effects/
SkPerlinNoiseShader.cpp 82 SkScalar baseFrequencyX, SkScalar baseFrequencyY)
84 , fBaseFrequency(SkPoint::Make(baseFrequencyX, baseFrequencyY))
249 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
252 return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX, baseFrequencyY,
256 SkShader* SkPerlinNoiseShader::CreateTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
259 return SkNEW_ARGS(SkPerlinNoiseShader, (kTurbulence_Type, baseFrequencyX, baseFrequencyY,
264 SkScalar baseFrequencyX,
270 , fBaseFrequencyX(baseFrequencyX)
624 SkScalar baseFrequencyX = random->nextRangeScalar(0.01f,
630 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed
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