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Searched
refs:beginFrame
(Results
1 - 11
of
11
) sorted by null
/frameworks/native/services/surfaceflinger/DisplayHardware/
DisplaySurface.h
33
//
beginFrame
is called at the beginning of the composition loop, before
38
virtual status_t
beginFrame
(bool mustRecompose) = 0;
FramebufferSurface.h
42
virtual status_t
beginFrame
(bool mustRecompose);
VirtualDisplaySurface.h
84
virtual status_t
beginFrame
(bool mustRecompose);
204
// | IDLE |
beginFrame
|| BEGUN |
FramebufferSurface.cpp
71
status_t FramebufferSurface::
beginFrame
(bool mustRecompose) {
VirtualDisplaySurface.cpp
99
status_t VirtualDisplaySurface::
beginFrame
(bool mustRecompose) {
106
"Unexpected
beginFrame
() in %s state", dbgStateStr());
/frameworks/base/libs/hwui/renderthread/
EglManager.h
49
void
beginFrame
(EGLSurface surface, EGLint* width, EGLint* height);
EglManager.cpp
244
void EglManager::
beginFrame
(EGLSurface surface, EGLint* width, EGLint* height) {
246
"Tried to
beginFrame
on EGL_NO_SURFACE!");
CanvasContext.cpp
199
mEglManager.
beginFrame
(mEglSurface, &width, &height);
/frameworks/native/services/surfaceflinger/
DisplayDevice.h
131
status_t
beginFrame
(bool mustRecompose) const;
DisplayDevice.cpp
208
status_t DisplayDevice::
beginFrame
(bool mustRecompose) const {
209
return mDisplaySurface->
beginFrame
(mustRecompose);
SurfaceFlinger.cpp
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