HomeSort by relevance Sort by last modified time
    Searched refs:beginFrame (Results 1 - 11 of 11) sorted by null

  /frameworks/native/services/surfaceflinger/DisplayHardware/
DisplaySurface.h 33 // beginFrame is called at the beginning of the composition loop, before
38 virtual status_t beginFrame(bool mustRecompose) = 0;
FramebufferSurface.h 42 virtual status_t beginFrame(bool mustRecompose);
VirtualDisplaySurface.h 84 virtual status_t beginFrame(bool mustRecompose);
204 // | IDLE | beginFrame || BEGUN |
FramebufferSurface.cpp 71 status_t FramebufferSurface::beginFrame(bool mustRecompose) {
VirtualDisplaySurface.cpp 99 status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) {
106 "Unexpected beginFrame() in %s state", dbgStateStr());
  /frameworks/base/libs/hwui/renderthread/
EglManager.h 49 void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
EglManager.cpp 244 void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
246 "Tried to beginFrame on EGL_NO_SURFACE!");
CanvasContext.cpp 199 mEglManager.beginFrame(mEglSurface, &width, &height);
  /frameworks/native/services/surfaceflinger/
DisplayDevice.h 131 status_t beginFrame(bool mustRecompose) const;
DisplayDevice.cpp 208 status_t DisplayDevice::beginFrame(bool mustRecompose) const {
209 return mDisplaySurface->beginFrame(mustRecompose);
SurfaceFlinger.cpp     [all...]

Completed in 95 milliseconds