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Searched
refs:bufferName
(Results
1 - 12
of
12
) sorted by null
/external/chromium_org/third_party/mesa/src/src/mesa/main/
renderbuffer.c
92
* \param
bufferName
one of the BUFFER_x tokens
96
gl_buffer_index
bufferName
, struct gl_renderbuffer *rb)
100
assert(
bufferName
< BUFFER_COUNT);
106
assert(
bufferName
== BUFFER_DEPTH ||
107
bufferName
== BUFFER_STENCIL ||
108
fb->Attachment[
bufferName
].Renderbuffer == NULL);
118
fb->Attachment[
bufferName
].Type = GL_RENDERBUFFER_EXT;
119
fb->Attachment[
bufferName
].Complete = GL_TRUE;
120
_mesa_reference_renderbuffer(&fb->Attachment[
bufferName
].Renderbuffer, rb);
126
* \param
bufferName
one of the BUFFER_x token
[
all
...]
renderbuffer.h
47
gl_buffer_index
bufferName
, struct gl_renderbuffer *rb);
51
gl_buffer_index
bufferName
);
/external/mesa3d/src/mesa/main/
renderbuffer.c
92
* \param
bufferName
one of the BUFFER_x tokens
96
gl_buffer_index
bufferName
, struct gl_renderbuffer *rb)
100
assert(
bufferName
< BUFFER_COUNT);
106
assert(
bufferName
== BUFFER_DEPTH ||
107
bufferName
== BUFFER_STENCIL ||
108
fb->Attachment[
bufferName
].Renderbuffer == NULL);
118
fb->Attachment[
bufferName
].Type = GL_RENDERBUFFER_EXT;
119
fb->Attachment[
bufferName
].Complete = GL_TRUE;
120
_mesa_reference_renderbuffer(&fb->Attachment[
bufferName
].Renderbuffer, rb);
126
* \param
bufferName
one of the BUFFER_x token
[
all
...]
renderbuffer.h
47
gl_buffer_index
bufferName
, struct gl_renderbuffer *rb);
51
gl_buffer_index
bufferName
);
/external/chromium_org/third_party/angle/src/libGLESv2/
VertexArray.cpp
30
void VertexArray::detachBuffer(GLuint
bufferName
)
34
if (mVertexAttributes[attribute].mBoundBuffer.id() ==
bufferName
)
40
if (mElementArrayBuffer.id() ==
bufferName
)
VertexArray.h
36
void detachBuffer(GLuint
bufferName
);
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
GLESpointer.h
40
void setBuffer(GLint size,GLenum type,GLsizei stride,GLESbuffer* buf,GLuint
bufferName
,int offset,bool normalize = false);
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLESpointer.cpp
95
void GLESpointer::setBuffer(GLint size,GLenum type,GLsizei stride,GLESbuffer* buf,GLuint
bufferName
,int offset,bool normalize) {
101
m_bufferName =
bufferName
;
GLEScontext.cpp
193
GLuint
bufferName
= m_arrayBuffer;
194
if(
bufferName
) {
196
GLESbuffer* vbo = static_cast<GLESbuffer*>(m_shareGroup->getObjectData(VERTEXBUFFER,
bufferName
).Ptr());
197
m_map[arrType]->setBuffer(size,type,stride,vbo,
bufferName
,offset,normalize);
441
GLuint
bufferName
= getBuffer(target);
442
if(!
bufferName
) return NULL;
444
GLESbuffer* vbo = static_cast<GLESbuffer*>(m_shareGroup->getObjectData(VERTEXBUFFER,
bufferName
).Ptr());
449
GLuint
bufferName
= getBuffer(target);
450
GLESbuffer* vbo = static_cast<GLESbuffer*>(m_shareGroup->getObjectData(VERTEXBUFFER,
bufferName
).Ptr());
455
GLuint
bufferName
= getBuffer(target)
[
all
...]
/frameworks/base/libs/hwui/
ShadowTessellator.h
107
static void checkOverflow(int used, int total, const char*
bufferName
);
ShadowTessellator.cpp
274
void ShadowTessellator::checkOverflow(int used, int total, const char*
bufferName
) {
276
bufferName
, used, total);
/external/lldb/utils/vim-lldb/python-vim-lldb/
vim_panes.py
165
def contains(self,
bufferName
= None):
166
""" Returns True if window with name
bufferName
is contained in the layout, False otherwise.
167
If
bufferName
is None, the currently selected window is checked.
169
if not
bufferName
:
170
bufferName
= vim.current.buffer.name
173
if
bufferName
is not None and
bufferName
.endswith(p):
Completed in 2961 milliseconds