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    Searched refs:buildShader (Results 1 - 7 of 7) sorted by null

  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.h 59 GLuint buildShader(const char* source, GLenum type);
Program.cpp 30 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER);
31 GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER);
97 GLuint Program::buildShader(const char* source, GLenum type) {
  /frameworks/base/libs/hwui/
Program.cpp 40 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
42 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
134 GLuint Program::buildShader(const char* source, GLenum type) {
Program.h 418 GLuint buildShader(const char* source, GLenum type);
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
234 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
261 private static int buildShader(String source, int type) {
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
311 private static int buildShader(String source, int type) {
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 604 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
607 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
634 private int buildShader(String source, int type) {

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