/external/chromium_org/content/browser/gamepad/ |
gamepad_standard_mappings_linux.cc | 15 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); 16 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); 17 mapped->buttons[kButtonBackSelect] = input.buttons[6]; 18 mapped->buttons[kButtonStart] = input.buttons[7]; 19 mapped->buttons[kButtonLeftThumbstick] = input.buttons[9]; 20 mapped->buttons[kButtonRightThumbstick] = input.buttons[10] [all...] |
gamepad_standard_mappings_win.cc | 15 mapped->buttons[kButtonPrimary] = input.buttons[1]; 16 mapped->buttons[kButtonSecondary] = input.buttons[2]; 17 mapped->buttons[kButtonTertiary] = input.buttons[0]; 29 mapped->buttons[kButtonPrimary] = input.buttons[2]; 30 mapped->buttons[kButtonSecondary] = input.buttons[1] [all...] |
gamepad_standard_mappings.cc | 50 mapped->buttons[kButtonDpadUp].pressed = up; 51 mapped->buttons[kButtonDpadUp].value = up ? 1.f : 0.f; 52 mapped->buttons[kButtonDpadRight].pressed = right; 53 mapped->buttons[kButtonDpadRight].value = right ? 1.f : 0.f; 54 mapped->buttons[kButtonDpadDown].pressed = down; 55 mapped->buttons[kButtonDpadDown].value = down ? 1.f : 0.f; 56 mapped->buttons[kButtonDpadLeft].pressed = left; 57 mapped->buttons[kButtonDpadLeft].value = left ? 1.f : 0.f;
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gamepad_provider_unittest.cc | 74 test_data.items[0].buttons[0].value = 1.f; 75 test_data.items[0].buttons[0].pressed = true; 106 EXPECT_EQ(1.f, output.items[0].buttons[0].value); 107 EXPECT_EQ(true, output.items[0].buttons[0].pressed); 121 no_button_data.items[0].buttons[0].value = 0.f; 122 no_button_data.items[0].buttons[0].pressed = false; 127 button_down_data.items[0].buttons[0].value = 1.f; 128 button_down_data.items[0].buttons[0].pressed = true;
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xbox_data_fetcher_mac.cc | 174 normalized_data->buttons[0] = data.a; 175 normalized_data->buttons[1] = data.b; 176 normalized_data->buttons[2] = data.x; 177 normalized_data->buttons[3] = data.y; 178 normalized_data->buttons[4] = data.bumper_left; 179 normalized_data->buttons[5] = data.bumper_right; 180 normalized_data->buttons[6] = data.back; 181 normalized_data->buttons[7] = data.start; 182 normalized_data->buttons[8] = data.stick_left_click; 183 normalized_data->buttons[9] = data.stick_right_click [all...] |
gamepad_platform_data_fetcher_android.cc | 133 std::vector<float> buttons; local 134 base::android::JavaFloatArrayToFloatVector(env, jbuttons, &buttons); 139 pad.buttonsLength = std::min(static_cast<int>(buttons.size()), 142 // Copy buttons state to the WebGamepad buttons[]. 144 pad.buttons[j].pressed = buttons[j]; 145 pad.buttons[j].value = buttons[j];
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/frameworks/base/tests/TransitionTests/src/com/android/transitiontests/ |
HierarchicalMove.java | 32 Button[] buttons = new Button[6]; field in class:HierarchicalMove 45 buttons[0] = (Button) findViewById(R.id.button0); 46 buttons[1] = (Button) findViewById(R.id.button1); 47 buttons[2] = (Button) findViewById(R.id.button2); 48 buttons[3] = (Button) findViewById(R.id.button3); 49 buttons[4] = (Button) findViewById(R.id.button4); 50 buttons[5] = (Button) findViewById(R.id.button5); 52 // Move button0, then buttons 1/2 together, then buttons 3/4/5 sequentially: 67 move0.addTarget(buttons[0]) [all...] |
/external/chromium_org/chrome/common/extensions/docs/examples/apps/calculator/app/ |
style.css | 19 #calculator-buttons { 28 #calculator-buttons div { 35 #calculator-buttons button { 42 #calculator-buttons button { 49 #calculator-buttons button { 55 #calculator-buttons button.add { 60 #calculator-buttons button.add[data-active="touch"], 61 #calculator-buttons button.add[data-active="mouse"]:active { 65 #calculator-buttons button.clear { 69 #calculator-buttons button.clear[data-active="touch"] [all...] |
/external/qemu/distrib/sdl-1.2.15/src/joystick/dc/ |
SDL_sysjoystick.c | 36 #define MAX_BUTTONS 8 /* and 8 buttons */ 128 int buttons,prev_buttons,i,changed; local 133 buttons = cond.buttons; 135 changed = buttons^prev_buttons; 139 if (buttons&CONT_DPAD_UP) hat|=SDL_HAT_UP; 140 if (buttons&CONT_DPAD_DOWN) hat|=SDL_HAT_DOWN; 141 if (buttons&CONT_DPAD_LEFT) hat|=SDL_HAT_LEFT; 142 if (buttons&CONT_DPAD_RIGHT) hat|=SDL_HAT_RIGHT; 147 if (buttons&CONT_DPAD2_UP) hat|=SDL_HAT_UP [all...] |
/external/chromium_org/third_party/WebKit/Source/modules/gamepad/ |
Gamepad.idl | 35 readonly attribute GamepadButton[] buttons;
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Gamepad.h | 46 const GamepadButtonVector& buttons() const { return m_buttons; } function in class:WebCore::FINAL
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WebKitGamepad.h | 26 const FloatVector& buttons() const { return m_buttons; } function in class:WebCore::FINAL
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/external/qemu/distrib/sdl-1.2.15/src/video/dc/ |
SDL_dcevents.c | 71 int buttons,changed; local 76 buttons = cond.buttons^0xff; 77 if (cond.dz<0) buttons|=MOUSE_WHEELUP; 78 if (cond.dz>0) buttons|=MOUSE_WHEELDOWN; 82 changed = buttons^prev_buttons; 85 SDL_PrivateMouseButton((buttons & sdl_mousebtn[i])?SDL_PRESSED:SDL_RELEASED,i,0,0); 88 prev_buttons = buttons;
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/external/chromium_org/content/common/ |
gamepad_param_traits.cc | 71 for (size_t i = 0; i < arraysize(p.buttons); ++i) { 73 p.buttons[i].pressed, p.buttons[i].value, 74 i < (arraysize(p.buttons) - 1) ? ", " : "], "));
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gamepad_user_gesture.cc | 17 // If the device is physically connected, then check the primary 4 buttons 25 if (pad.buttons[button_index].pressed)
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/external/chromium_org/ppapi/c/ |
ppb_gamepad.h | 44 * Number of valid elements in the |buttons| array. 48 * Normalized values for the buttons, indices valid up to |buttons_length| 51 float buttons[32]; member in struct:PP_GamepadSampleData
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/external/qemu/distrib/sdl-1.2.15/src/joystick/ |
SDL_sysjoystick.h | 45 int nbuttons; /* Number of buttons on the joystick */ 46 Uint8 *buttons; /* Current button states */ member in struct:_SDL_Joystick
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/external/chromium_org/chrome/android/java/src/org/chromium/chrome/browser/appmenu/ |
AppMenuAdapter.java | 42 * Menu item that has two buttons, the first one is a title and the second one is an icon. 43 * It is different from the regular menu item because it contains two separate buttons. 47 * Menu item that has three buttons. Every one of these buttons is displayed as an icon. 51 * Menu item that has four buttons. Every one of these buttons is displayed as an icon. 55 * Menu item that has two buttons, the first one is a title and the second is a menu icon. 172 holder.buttons[0] = (ImageButton) convertView.findViewById(R.id.button_one); 173 holder.buttons[1] = (ImageButton) convertView.findViewById(R.id.button_two); 174 holder.buttons[2] = (ImageButton) convertView.findViewById(R.id.button_three) [all...] |
/external/chromium_org/chrome/android/javatests/src/org/chromium/chrome/browser/test/ |
ModalDialogTest.java | 93 * Verifies that modal confirm-dialogs display, two buttons are visible and 106 Button[] buttons = getAlertDialogButtons(jsDialog.getDialogForTest()); local 107 assertNotNull("No cancel button in confirm dialog.", buttons[0]); 108 assertEquals("Cancel button is not visible.", View.VISIBLE, buttons[0].getVisibility()); 109 if (buttons[1] != null) { 111 View.VISIBLE, buttons[1].getVisibility()); 113 assertNotNull("No OK button in confirm dialog.", buttons[2]); 114 assertEquals("OK button is not visible.", View.VISIBLE, buttons[2].getVisibility()); 328 * Returns an array of the 3 buttons for this dialog, in the order 336 final Button[] buttons = new Button[3] [all...] |
/external/chromium_org/ui/events/ozone/evdev/libgestures_glue/ |
gesture_interpreter_libevdev_cros.cc | 151 // Buttons. 171 OnGestureButtonsChange(gesture, &gesture->details.buttons); 235 const GestureButtonsChange* buttons) { 237 buttons->down, 238 buttons->up); 239 // TODO(spang): Use buttons->start_time, buttons->end_time 240 if (buttons->down & GESTURES_BUTTON_LEFT) 242 if (buttons->down & GESTURES_BUTTON_MIDDLE) 244 if (buttons->down & GESTURES_BUTTON_RIGHT [all...] |
/external/chromium_org/third_party/WebKit/Source/devtools/front_end/ui/ |
StatusBarButton.js | 366 var buttons = this._longClickOptionsData.buttonsProvider(); 370 buttons.push(mainButtonClone); 375 var optionsBarElement = optionsGlassPane.element.createChild("div", "alternate-status-bar-buttons-bar"); 380 var topNotBottom = hostButtonPosition.top + buttonHeight * buttons.length < document.documentElement.offsetHeight; 383 buttons = buttons.reverse(); 385 optionsBarElement.style.height = (buttonHeight * buttons.length) + "px"; 389 optionsBarElement.style.top = (hostButtonPosition.top - (buttonHeight * (buttons.length - 1))) + "px"; 392 for (var i = 0; i < buttons.length; ++i) { 393 buttons[i].element.addEventListener("mousemove", mouseOver, false) [all...] |
/external/qemu/distrib/sdl-1.2.15/src/joystick/beos/ |
SDL_bejoystick.cc | 122 /* Get the number of buttons, hats, and axes on the joystick */ 165 uint32 buttons; local 176 buttons = stick->ButtonValues(); 195 if ( (buttons&0x01) != joystick->buttons[i] ) { 196 SDL_PrivateJoystickButton(joystick, i, (buttons&0x01)); 198 buttons >>= 1;
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/external/chromium_org/chrome/browser/resources/user_manager/ |
user_manager_tutorial.css | 88 .slide-buttons { 95 .slide-buttons .link-button { 99 .slide-buttons button { 106 .slide-buttons button.left { 111 html[dir=rtl] .slide-buttons button.left { 115 .slide-buttons button.right {
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/external/qemu/distrib/sdl-1.2.15/src/joystick/riscos/ |
SDL_sysjoystick.c | 30 and that there is one joystick with four buttons. 97 /* Don't know how to get exact count of buttons so assume max of 4 for now */ 141 int buttons = (regs.r[0] & 0xFF0000) >> 16; local 146 if ((buttons & (1<<i)) != (oldbuttons & (1<<i))) 148 if (buttons & (1<<i)) SDL_PrivateJoystickButton(joystick,i,SDL_PRESSED);
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/external/chromium_org/content/shell/renderer/test_runner/ |
gamepad_controller.cc | 45 void SetButtonCount(int index, int buttons); 118 void GamepadControllerBindings::SetButtonCount(int index, int buttons) { 120 controller_->SetButtonCount(index, buttons); 212 void GamepadController::SetButtonCount(int index, int buttons) { 215 if (buttons < 0 || buttons >= static_cast<int>(WebGamepad::buttonsLengthCap)) 217 gamepads_.items[index].buttonsLength = buttons; 225 gamepads_.items[index].buttons[button].value = data; 226 gamepads_.items[index].buttons[button].pressed = data > 0.1f;
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