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    Searched refs:casterPolygon (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
ShadowTessellator.h 70 const Vector3* casterPolygon, int casterVertexCount,
75 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
ShadowTessellator.cpp 33 const Vector3* casterPolygon, int casterVertexCount,
58 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon,
64 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
108 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer);
TessellationCache.cpp 231 Vector3 casterPolygon[casterVertexCount];
236 casterPolygon[i] = (Vector3){point2d.x, point2d.y, 0};
237 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
238 minZ = fmin(minZ, casterPolygon[i].z);
239 maxZ = fmax(maxZ, casterPolygon[i].z);
253 casterPolygon[i].z += casterLift;
266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
270 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,

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