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    Searched refs:computeUnifiedUniforms (Results 1 - 5 of 5) sorted by null

  /external/deqp/framework/randomshaders/
rsgTest.cpp 63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms);
rsgUtils.hpp 38 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms);
rsgUtils.cpp 50 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms)
  /external/deqp/modules/glshared/
glsRandomShaderCase.cpp 142 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, unifiedUniforms);
glsFragOpInteractionCase.cpp 424 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, m_unifiedUniforms);

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