HomeSort by relevance Sort by last modified time
    Searched refs:corner (Results 1 - 25 of 94) sorted by null

1 2 3 4

  /external/eigen/Eigen/src/Eigen2Support/
Block.h 16 /** \returns a dynamic-size expression of a corner of *this.
18 * \param type the type of corner. Can be \a Eigen::TopLeft, \a Eigen::TopRight,
20 * \param cRows the number of rows in the corner
21 * \param cCols the number of columns in the corner
34 ::corner(CornerType type, Index cRows, Index cCols) function in class:Eigen::DenseBase
39 eigen_assert(false && "Bad corner type.");
51 /** This is the const version of corner(CornerType, Index, Index).*/
54 DenseBase<Derived>::corner(CornerType type, Index cRows, Index cCols) const function in class:Eigen::DenseBase
59 eigen_assert(false && "Bad corner type.");
71 /** \returns a fixed-size expression of a corner of *this
86 DenseBase<Derived>::corner(CornerType type) function in class:Eigen::DenseBase
107 DenseBase<Derived>::corner(CornerType type) const function in class:Eigen::DenseBase
    [all...]
  /external/valgrind/main/exp-bbv/tests/amd64-linux/
complex_rep.S 2 # I thought up a lot of corner-cases in the rep code. This tries
  /external/valgrind/main/exp-bbv/tests/x86/
complex_rep.S 2 # I thought up a lot of corner-cases in the rep code. This tries
  /external/eigen/test/
geo_alignedbox.cpp 121 VERIFY_IS_APPROX( m, box.corner( BoxType::BottomLeft ) );
122 VERIFY_IS_APPROX( M, box.corner( BoxType::TopRight ) );
125 VERIFY_IS_APPROX( bottomRight, box.corner( BoxType::BottomRight ) );
126 VERIFY_IS_APPROX( topLeft, box.corner( BoxType::TopLeft ) );
147 VERIFY_IS_APPROX( m, box.corner( BoxType::BottomLeftFloor ) );
148 VERIFY_IS_APPROX( M, box.corner( BoxType::TopRightCeil ) );
151 VERIFY_IS_APPROX( bottomRightFloor, box.corner( BoxType::BottomRightFloor ) );
152 VERIFY_IS_APPROX( topLeftFloor, box.corner( BoxType::TopLeftFloor ) );
eigen2support.cpp 39 VERIFY_IS_EQUAL((m1.corner(TopLeft,1,1)), (m1.block(0,0,1,1)));
40 VERIFY_IS_EQUAL((m1.template corner<1,1>(TopLeft)), (m1.template block<1,1>(0,0)));
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/
test_generators.py 1181 # start. Starting in a corner makes the 2nd move easy.
1182 corner = self.coords2index(0, 0)
1183 remove_from_successors(corner)
1184 self.lastij = corner
1185 yield corner
1186 add_to_successors(corner)
1190 corner = self.coords2index(0, 0)
1191 assert self.lastij == corner # i.e., we started in the corner
1194 assert len(succs[corner]) ==
    [all...]
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/
test_generators.py 1181 # start. Starting in a corner makes the 2nd move easy.
1182 corner = self.coords2index(0, 0)
1183 remove_from_successors(corner)
1184 self.lastij = corner
1185 yield corner
1186 add_to_successors(corner)
1190 corner = self.coords2index(0, 0)
1191 assert self.lastij == corner # i.e., we started in the corner
1194 assert len(succs[corner]) ==
    [all...]
  /external/chromium_org/third_party/skia/gm/
patheffects.cpp 20 SkPathEffect* corner = SkCornerPathEffect::Create(25); local
23 compose = SkComposePathEffect::Create(pe, corner);
24 corner->unref();
26 compose = corner;
  /external/skia/gm/
patheffects.cpp 20 SkPathEffect* corner = SkCornerPathEffect::Create(25); local
23 compose = SkComposePathEffect::Create(pe, corner);
24 corner->unref();
26 compose = corner;
  /external/chromium_org/chrome/browser/ui/views/message_center/
web_notification_tray.cc 111 // Gets the corner of the screen where the message center should pop up.
112 Alignment GetAnchorAlignment(const gfx::Rect& work_area, gfx::Point corner) {
116 center.y() > corner.y() ? ALIGNMENT_TOP : ALIGNMENT_BOTTOM;
119 (center.x() > corner.x() ? ALIGNMENT_LEFT : ALIGNMENT_RIGHT));
306 gfx::Point corner = internal::GetClosestCorner(work_area, mouse_click_point_); local
313 if (mouse_click_point_.y() > corner.y())
320 internal::GetAnchorAlignment(work_area, corner);
322 pos_info.inital_anchor_point = corner;
339 std::abs(mouse_click_point_.y() - corner.y()) + kMouseOffset;
  /external/chromium_org/chrome/common/extensions/docs/static/js/
platform_chooser.js 5 // Intializes the platform chooser, the widget in the top left corner with the
  /development/samples/devbytes/animation/CardFlip/src/com/example/android/cardflip/
CardView.java 50 enum Corner {
255 public ObjectAnimator getRotationAnimator (int cardFromTop, Corner corner,
257 rotateCardAroundCorner(corner);
277 public ObjectAnimator getFullRotationAnimator (int cardFromTop, Corner corner,
281 rotateCardAroundCorner(corner);
304 public void rotateCardAroundCorner(Corner corner) {
305 switch(corner) {
    [all...]
CardFlip.java 40 * be rotated out or back in about their bottom left corner in a counter-clockwise direction.
141 rotateCardsFullRotation(stack, CardView.Corner.BOTTOM_LEFT);
194 rotateCards(RIGHT_STACK, CardView.Corner.BOTTOM_LEFT, rotateCardsOut);
210 rotateCards(LEFT_STACK, CardView.Corner.BOTTOM_LEFT, rotateCardsOut);
242 public void rotateCards (final int stack, CardView.Corner corner,
250 animations.add(cardView.getRotationAnimator(i, corner, isRotatingOut, false));
274 public void rotateCardsFullRotation (int stack, CardView.Corner corner) {
280 animations.add(cardView.getFullRotationAnimator(i, corner, false))
    [all...]
  /external/chromium_org/third_party/skia/samplecode/
SamplePathUtils.cpp 69 SkAutoTUnref<SkCornerPathEffect> corner(SkCornerPathEffect::Create(.25f));
70 SkAutoTUnref<SkComposePathEffect> compose(SkComposePathEffect::Create(dash, corner));
  /external/skia/samplecode/
SamplePathUtils.cpp 69 SkAutoTUnref<SkCornerPathEffect> corner(SkCornerPathEffect::Create(.25f));
70 SkAutoTUnref<SkComposePathEffect> compose(SkComposePathEffect::Create(dash, corner));
  /external/chromium_org/chrome/browser/ui/app_list/
app_list_positioner.h 17 // the corner of a display. This class does not impose any particular policy for
20 // the cursor versus the corner of the shelf. This class just performs the
57 // Finds the position for a window to anchor it to a corner of the screen.
58 // |corner| specifies which corner to anchor the window to. Returns the
62 gfx::Point GetAnchorPointForScreenCorner(ScreenCorner corner) const;
68 // Finds the position for a window to anchor it to the corner of the shelf.
  /external/clang/docs/tools/
manpage.css 223 background: #f0f5fa url(/i/corner-leftline.gif) repeat-y;
227 background: #f0f5fa url(/i/corner-rightline.gif) repeat-y;
231 background: #f0f5fa url(/i/corner-topline.gif) repeat-x;
235 background: #f0f5fa url(/i/corner-botline.gif) repeat-x;
239 background: #ffffff url(/i/corner-rightline.gif) repeat-y;
243 background: #ffffff url(/i/corner-topline.gif) repeat-x;
247 background: #ffffff url(/i/corner-botline.gif) repeat-x;
255 background: #ffffff url(/i/corner-leftline.gif) repeat-y;
  /external/chromium_org/third_party/WebKit/Source/core/css/
CSSGradientValue.cpp 619 // and a line perpendicular to it that intersects the corner.
622 // Compute start corner relative to center, in Cartesian space (+y = up).
635 // Compute c (of y = mx + c) using the corner point.
1081 FloatPoint corner; local
1098 FloatPoint corner; local
1123 FloatPoint corner; local
    [all...]
  /external/chromium_org/third_party/skia/include/core/
SkRRect.h 38 radii for each corner. It does not have a constructor so must be
44 If either of a corner's radii are 0 the corner will be square.
46 If the corner curves overlap they will be proportionally reduced to fit.
62 //!< at each corner is zero)
77 //!< because the centers of the corner ellipses form an axis aligned
79 //!< an interior patch, four edge patches, and four corner patches.
83 //!< different from the others and there must be one corner where
184 enum Corner {
192 const SkVector& radii(Corner corner) const { return fRadii[corner];
    [all...]
  /external/skia/include/core/
SkRRect.h 38 radii for each corner. It does not have a constructor so must be
44 If either of a corner's radii are 0 the corner will be square.
46 If the corner curves overlap they will be proportionally reduced to fit.
62 //!< at each corner is zero)
77 //!< because the centers of the corner ellipses form an axis aligned
79 //!< an interior patch, four edge patches, and four corner patches.
83 //!< different from the others and there must be one corner where
184 enum Corner {
192 const SkVector& radii(Corner corner) const { return fRadii[corner];
    [all...]
  /external/chromium_org/ui/gfx/
transform.cc 458 for (int corner = 0; corner < 8; ++corner) {
460 point += gfx::Vector3dF(corner & 1 ? box->width() : 0.f,
461 corner & 2 ? box->height() : 0.f,
462 corner & 4 ? box->depth() : 0.f);
  /external/eigen/Eigen/src/Geometry/
AlignedBox.h 100 /** \returns the minimal corner */
102 /** \returns a non const reference to the minimal corner */
104 /** \returns the maximal corner */
106 /** \returns a non const reference to the maximal corner */
133 /** \returns the vertex of the bounding box at the corner defined by
134 * the corner-id corner. It works only for a 1D, 2D or 3D bounding box.
142 inline VectorType corner(CornerType corner) const function in class:Eigen::AlignedBox
151 if( mult & corner ) res[d] = m_max[d]
    [all...]
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/policy/
KeyButtonRipple.java 97 final float corner = horizontal ? cy : cx; local
101 corner, corner, p);
  /external/chromium_org/chrome/browser/apps/
web_view_interactive_browsertest.cc 314 gfx::Point corner() { function in class:WebViewInteractiveTest
534 gfx::Point(corner().x() + 75, corner().y() + 25)));
549 gfx::Point(corner().x() + 74, corner().y() + 74)));
584 gfx::Point(corner().x() + 50, corner().y() + 10)));
595 gfx::Point(corner().x() + 51, corner().y() + 11)));
    [all...]
  /external/opencv/cv/src/
cvcalibinit.cpp 43 This is improved variant of chessboard corner detection algorithm that
97 /// Corner info structure
98 /** This structure stores information about the chessboard corner.*/
101 CvPoint2D32f pt; // Coordinates of the corner
118 // neighbors and corners are synced, i.e., neighbor 0 shares corner 0
151 static void icvOrderQuad(CvCBQuad *quad, CvCBCorner *corner, int common);
488 // for each corner c lying between end points in the same row/column it checks that
535 // can add quads, so we need to have quad/corner arrays passed in
578 // 0,1,2,3) are in the at the same relative corner (e.g., lower right).
808 CvCBCorner* corner; local
1719 CvCBCorner* corner = &(*out_corners)[quad_count*4 + i]; local
1945 CvCBCorner* corner = &(*out_corners)[quad_count*4 + i]; local
    [all...]

Completed in 738 milliseconds

1 2 3 4