/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/ |
ShaderCache.h | 47 HRESULT result = createShader(function, &shader); 81 HRESULT createShader(const DWORD *function, IDirect3DVertexShader9 **shader) 86 HRESULT createShader(const DWORD *function, IDirect3DPixelShader9 **shader)
|
Blit9.h | 77 D3DShaderType *(Renderer9::*createShader)(const DWORD *, size_t length),
|
Blit9.cpp | 118 D3DShaderType *(rx::Renderer9::*createShader)(const DWORD *, size_t length), 134 shader = (mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize);
|
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLShader.cpp | 45 setObject(ctx->webContext()->createShader(type));
|
/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gles3jni.h | 68 extern GLuint createShader(GLenum shaderType, const char* src);
|
gles3jni.cpp | 41 GLuint createShader(GLenum shaderType, const char* src) { 78 vtxShader = createShader(GL_VERTEX_SHADER, vtxSrc); 82 fragShader = createShader(GL_FRAGMENT_SHADER, fragSrc);
|
/external/chromium_org/third_party/skia/gm/ |
samplerstress.cpp | 73 void createShader() { 95 createShader();
|
/external/skia/gm/ |
samplerstress.cpp | 73 void createShader() { 95 createShader();
|
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/ |
FETurbulence.h | 120 SkShader* createShader();
|
FETurbulence.cpp | 404 SkShader* FETurbulence::createShader() 426 SkAutoTUnref<SkShader> shader(createShader());
|
/external/eigen/unsupported/test/ |
openglsupport.cpp | 72 GLint createShader(const char* vtx, const char* frg) 236 GLint prg_id = createShader(vtx,frg); 264 GLint prg_id = createShader(vtx,frg); 294 GLint prg_id = createShader(vtx,frg); 319 GLint prg_id = createShader(vtx,frg);
|
/external/chromium_org/third_party/angle/src/libGLESv2/ |
ResourceManager.h | 47 GLuint createShader(GLenum type);
|
ResourceManager.cpp | 91 GLuint ResourceManager::createShader(GLenum type)
|
/frameworks/rs/driver/ |
rsdShader.h | 83 bool createShader();
|
rsdShader.cpp | 112 createShader(); 217 bool RsdShader::createShader() { 235 createShader();
|
/external/deqp/modules/gles31/stress/ |
es31sVertexAttributeBindingTests.cpp | 142 virtual void createShader (void) = 0; 175 createShader(); 253 void createShader (void); 482 void SingleBindingCase::createShader (void)
|
/external/deqp/modules/gles31/functional/ |
es31fVertexAttributeBindingTests.cpp | 148 virtual void createShader (void) = 0; 181 createShader(); 259 void createShader (void); 488 void SingleBindingCase::createShader (void) 555 void createShader (void); 811 void MultipleBindingCase::createShader (void) 847 void createShader (void); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderApiTests.cpp | 221 glu::Shader& createShader (const glu::ShaderType shaderType); 253 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) 787 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); 788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); 965 program.attachShader(shaders.createShader(m_shaderType).getShader());
|
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 30 gl->createShader = &glCreateShader;
|
/external/deqp/modules/egl/ |
teglSwapBuffersTests.cpp | 148 vertexShader = gl.createShader(GL_VERTEX_SHADER); 149 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
|
teglPreservingSwapTests.cpp | 145 vtxShader = m_gl.createShader(GL_VERTEX_SHADER); 146 fragShader = m_gl.createShader(GL_FRAGMENT_SHADER);
|
teglRenderTests.cpp | 445 static deUint32 createShader (deUint32 shaderType, const char* source) 492 m_vertexShader = createShader(GL_VERTEX_SHADER, s_vertexSrc); 493 m_fragmentShader = createShader(GL_FRAGMENT_SHADER, s_fragmentSrc); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderApiTests.cpp | 274 glu::Shader& createShader (const glu::ShaderType shaderType); 306 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) 847 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); 848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); 1025 program.attachShader(shaders.createShader(m_shaderType).getShader()); [all...] |
/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 30 dst->createShader = src.createShader;
|
/external/deqp/modules/gles2/performance/ |
es2pDrawCallBatchingTests.cpp | 144 void createShader (void); 198 void DrawCallBatchingTest::createShader (void) 483 createShader(); [all...] |