/external/chromium_org/third_party/angle/src/libGLESv2/ |
precompiled.h | 38 #include <d3d9.h>
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/ |
Fence9.cpp | 10 #include "libGLESv2/renderer/d3d9/Fence9.h" 12 #include "libGLESv2/renderer/d3d9/renderer9_utils.h" 13 #include "libGLESv2/renderer/d3d9/Renderer9.h" 57 if (d3d9::isDeviceLostError(result))
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renderer9_utils.h | 8 // specific to the D3D9 renderer 35 namespace d3d9 namespace in namespace:rx
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VertexBuffer9.cpp | 8 // VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation. 10 #include "libGLESv2/renderer/d3d9/VertexBuffer9.h" 14 #include "libGLESv2/renderer/d3d9/Renderer9.h" 15 #include "libGLESv2/renderer/d3d9/formatutils9.h" 120 bool needsConversion = (d3d9::GetVertexConversionType(vertexFormat) & VERTEX_CONVERT_CPU) > 0; 129 VertexCopyFunction copyFunction = d3d9::GetVertexCopyFunction(vertexFormat); 206 unsigned int elementSize = d3d9::GetVertexElementSize(vertexFormat);
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Query9.cpp | 11 #include "libGLESv2/renderer/d3d9/Query9.h" 13 #include "libGLESv2/renderer/d3d9/renderer9_utils.h" 14 #include "libGLESv2/renderer/d3d9/Renderer9.h" 108 else if (d3d9::isDeviceLostError(hres))
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formatutils9.h | 7 // formatutils9.h: Queries for GL image formats and their translations to D3D9 20 namespace d3d9 namespace in namespace:rx
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SwapChain9.cpp | 8 // SwapChain9.cpp: Implements a back-end specific class for the D3D9 swap chain. 10 #include "libGLESv2/renderer/d3d9/SwapChain9.h" 11 #include "libGLESv2/renderer/d3d9/renderer9_utils.h" 12 #include "libGLESv2/renderer/d3d9/formatutils9.h" 13 #include "libGLESv2/renderer/d3d9/Renderer9.h" 72 // D3D9 does not support resizing swap chains without recreating them 112 if (d3d9::isDeviceLostError(result)) 192 if (d3d9::isDeviceLostError(result)) 220 if (d3d9::isDeviceLostError(result))
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Image9.cpp | 11 #include "libGLESv2/renderer/d3d9/Image9.h" 16 #include "libGLESv2/renderer/d3d9/Renderer9.h" 17 #include "libGLESv2/renderer/d3d9/RenderTarget9.h" 18 #include "libGLESv2/renderer/d3d9/TextureStorage9.h" 20 #include "libGLESv2/renderer/d3d9/renderer9_utils.h" 21 #include "libGLESv2/renderer/d3d9/formatutils9.h" 54 MipGenerationFunction mipFunction = d3d9::GetMipGenerationFunction(sourceDesc.Format); 109 int blockHeight = d3d9::GetBlockHeight(desc.Format); 112 int bytes = d3d9::GetBlockSize(desc.Format, desc.Width, blockHeight); 128 // 3D textures are not supported by the D3D9 backend [all...] |
TextureStorage9.cpp | 10 // D3D9 texture. 13 #include "libGLESv2/renderer/d3d9/Renderer9.h" 14 #include "libGLESv2/renderer/d3d9/TextureStorage9.h" 15 #include "libGLESv2/renderer/d3d9/SwapChain9.h" 16 #include "libGLESv2/renderer/d3d9/RenderTarget9.h" 17 #include "libGLESv2/renderer/d3d9/renderer9_utils.h" 18 #include "libGLESv2/renderer/d3d9/formatutils9.h" 112 d3d9::MakeValidSize(false, format, &width, &height, &mTopLevel); 213 d3d9::MakeValidSize(false, format, &size, &height, &mTopLevel);
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VertexDeclarationCache.cpp | 12 #include "libGLESv2/renderer/d3d9/VertexBuffer9.h" 13 #include "libGLESv2/renderer/d3d9/VertexDeclarationCache.h" 14 #include "libGLESv2/renderer/d3d9/formatutils9.h" 84 // Directly binding the storage buffer is not supported for d3d9 139 element->Type = d3d9::GetNativeVertexFormat(vertexFormat);
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formatutils9.cpp | 8 // formatutils9.cpp: Queries for GL image formats and their translations to D3D9 11 #include "libGLESv2/renderer/d3d9/formatutils9.h" 12 #include "libGLESv2/renderer/d3d9/Renderer9.h" 249 static d3d9::D3DFormatSet BuildAllD3DFormatSet() 251 d3d9::D3DFormatSet set; 309 namespace d3d9 namespace in namespace:rx [all...] |
Renderer9.cpp | 8 // Renderer9.cpp: Implements a back-end specific class for the D3D9 renderer. 19 #include "libGLESv2/renderer/d3d9/Renderer9.h" 20 #include "libGLESv2/renderer/d3d9/renderer9_utils.h" 21 #include "libGLESv2/renderer/d3d9/formatutils9.h" 22 #include "libGLESv2/renderer/d3d9/ShaderExecutable9.h" 23 #include "libGLESv2/renderer/d3d9/SwapChain9.h" 24 #include "libGLESv2/renderer/d3d9/TextureStorage9.h" 25 #include "libGLESv2/renderer/d3d9/Image9.h" 26 #include "libGLESv2/renderer/d3d9/Blit9.h" 27 #include "libGLESv2/renderer/d3d9/RenderTarget9.h [all...] |
/external/chromium_org/third_party/webrtc/test/win/ |
d3d_renderer.h | 14 #include <d3d9.h>
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/external/chromium_org/third_party/angle/src/common/ |
debug.cpp | 16 #include <d3d9.h>
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/external/chromium_org/content/common/gpu/media/ |
dxva_video_decode_accelerator.h | 8 #include <d3d9.h>
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/external/chromium_org/third_party/webrtc/modules/video_render/windows/ |
video_render_direct3d9.h | 17 #include <d3d9.h> 26 #pragma comment(lib, "d3d9.lib") // located in DirectX SDK
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/external/chromium_org/third_party/libjingle/source/talk/base/ |
systeminfo.cc | 33 #include <d3d9.h> 488 HINSTANCE d3d_lib = LoadLibrary(L"d3d9.dll");
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/external/chromium_org/third_party/webrtc/base/ |
systeminfo.cc | 16 #include <d3d9.h> 471 HINSTANCE d3d_lib = LoadLibrary(L"d3d9.dll");
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/external/chromium_org/gpu/config/ |
gpu_info_collector_win.cc | 11 #include <d3d9.h> 217 // Windows XP never supports D3D11. It seems to be less stable that D3D9 on
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ddk/ |
d3dhal.h | 35 #include <d3d9.h>
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