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  /external/chromium_org/third_party/angle/src/libGLESv2/
precompiled.h 38 #include <d3d9.h>
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
Fence9.cpp 10 #include "libGLESv2/renderer/d3d9/Fence9.h"
12 #include "libGLESv2/renderer/d3d9/renderer9_utils.h"
13 #include "libGLESv2/renderer/d3d9/Renderer9.h"
57 if (d3d9::isDeviceLostError(result))
renderer9_utils.h 8 // specific to the D3D9 renderer
35 namespace d3d9 namespace in namespace:rx
VertexBuffer9.cpp 8 // VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation.
10 #include "libGLESv2/renderer/d3d9/VertexBuffer9.h"
14 #include "libGLESv2/renderer/d3d9/Renderer9.h"
15 #include "libGLESv2/renderer/d3d9/formatutils9.h"
120 bool needsConversion = (d3d9::GetVertexConversionType(vertexFormat) & VERTEX_CONVERT_CPU) > 0;
129 VertexCopyFunction copyFunction = d3d9::GetVertexCopyFunction(vertexFormat);
206 unsigned int elementSize = d3d9::GetVertexElementSize(vertexFormat);
Query9.cpp 11 #include "libGLESv2/renderer/d3d9/Query9.h"
13 #include "libGLESv2/renderer/d3d9/renderer9_utils.h"
14 #include "libGLESv2/renderer/d3d9/Renderer9.h"
108 else if (d3d9::isDeviceLostError(hres))
formatutils9.h 7 // formatutils9.h: Queries for GL image formats and their translations to D3D9
20 namespace d3d9 namespace in namespace:rx
SwapChain9.cpp 8 // SwapChain9.cpp: Implements a back-end specific class for the D3D9 swap chain.
10 #include "libGLESv2/renderer/d3d9/SwapChain9.h"
11 #include "libGLESv2/renderer/d3d9/renderer9_utils.h"
12 #include "libGLESv2/renderer/d3d9/formatutils9.h"
13 #include "libGLESv2/renderer/d3d9/Renderer9.h"
72 // D3D9 does not support resizing swap chains without recreating them
112 if (d3d9::isDeviceLostError(result))
192 if (d3d9::isDeviceLostError(result))
220 if (d3d9::isDeviceLostError(result))
Image9.cpp 11 #include "libGLESv2/renderer/d3d9/Image9.h"
16 #include "libGLESv2/renderer/d3d9/Renderer9.h"
17 #include "libGLESv2/renderer/d3d9/RenderTarget9.h"
18 #include "libGLESv2/renderer/d3d9/TextureStorage9.h"
20 #include "libGLESv2/renderer/d3d9/renderer9_utils.h"
21 #include "libGLESv2/renderer/d3d9/formatutils9.h"
54 MipGenerationFunction mipFunction = d3d9::GetMipGenerationFunction(sourceDesc.Format);
109 int blockHeight = d3d9::GetBlockHeight(desc.Format);
112 int bytes = d3d9::GetBlockSize(desc.Format, desc.Width, blockHeight);
128 // 3D textures are not supported by the D3D9 backend
    [all...]
TextureStorage9.cpp 10 // D3D9 texture.
13 #include "libGLESv2/renderer/d3d9/Renderer9.h"
14 #include "libGLESv2/renderer/d3d9/TextureStorage9.h"
15 #include "libGLESv2/renderer/d3d9/SwapChain9.h"
16 #include "libGLESv2/renderer/d3d9/RenderTarget9.h"
17 #include "libGLESv2/renderer/d3d9/renderer9_utils.h"
18 #include "libGLESv2/renderer/d3d9/formatutils9.h"
112 d3d9::MakeValidSize(false, format, &width, &height, &mTopLevel);
213 d3d9::MakeValidSize(false, format, &size, &height, &mTopLevel);
VertexDeclarationCache.cpp 12 #include "libGLESv2/renderer/d3d9/VertexBuffer9.h"
13 #include "libGLESv2/renderer/d3d9/VertexDeclarationCache.h"
14 #include "libGLESv2/renderer/d3d9/formatutils9.h"
84 // Directly binding the storage buffer is not supported for d3d9
139 element->Type = d3d9::GetNativeVertexFormat(vertexFormat);
formatutils9.cpp 8 // formatutils9.cpp: Queries for GL image formats and their translations to D3D9
11 #include "libGLESv2/renderer/d3d9/formatutils9.h"
12 #include "libGLESv2/renderer/d3d9/Renderer9.h"
249 static d3d9::D3DFormatSet BuildAllD3DFormatSet()
251 d3d9::D3DFormatSet set;
309 namespace d3d9 namespace in namespace:rx
    [all...]
Renderer9.cpp 8 // Renderer9.cpp: Implements a back-end specific class for the D3D9 renderer.
19 #include "libGLESv2/renderer/d3d9/Renderer9.h"
20 #include "libGLESv2/renderer/d3d9/renderer9_utils.h"
21 #include "libGLESv2/renderer/d3d9/formatutils9.h"
22 #include "libGLESv2/renderer/d3d9/ShaderExecutable9.h"
23 #include "libGLESv2/renderer/d3d9/SwapChain9.h"
24 #include "libGLESv2/renderer/d3d9/TextureStorage9.h"
25 #include "libGLESv2/renderer/d3d9/Image9.h"
26 #include "libGLESv2/renderer/d3d9/Blit9.h"
27 #include "libGLESv2/renderer/d3d9/RenderTarget9.h
    [all...]
  /external/chromium_org/third_party/webrtc/test/win/
d3d_renderer.h 14 #include <d3d9.h>
  /external/chromium_org/third_party/angle/src/common/
debug.cpp 16 #include <d3d9.h>
  /external/chromium_org/content/common/gpu/media/
dxva_video_decode_accelerator.h 8 #include <d3d9.h>
  /external/chromium_org/third_party/webrtc/modules/video_render/windows/
video_render_direct3d9.h 17 #include <d3d9.h>
26 #pragma comment(lib, "d3d9.lib") // located in DirectX SDK
  /external/chromium_org/third_party/libjingle/source/talk/base/
systeminfo.cc 33 #include <d3d9.h>
488 HINSTANCE d3d_lib = LoadLibrary(L"d3d9.dll");
  /external/chromium_org/third_party/webrtc/base/
systeminfo.cc 16 #include <d3d9.h>
471 HINSTANCE d3d_lib = LoadLibrary(L"d3d9.dll");
  /external/chromium_org/gpu/config/
gpu_info_collector_win.cc 11 #include <d3d9.h>
217 // Windows XP never supports D3D11. It seems to be less stable that D3D9 on
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ddk/
d3dhal.h 35 #include <d3d9.h>

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