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    Searched refs:debugOverdraw (Results 1 - 6 of 6) sorted by null

  /frameworks/base/libs/hwui/
RenderState.cpp 112 debugOverdraw(false, false);
118 debugOverdraw(false, false);
135 void RenderState::debugOverdraw(bool enable, bool clear) {
136 if (mCaches->debugOverdraw && mFramebuffer == 0) {
RenderState.h 53 void debugOverdraw(bool enable, bool clear);
Caches.cpp 100 debugOverdraw = false;
161 bool prevDebugOverdraw = debugOverdraw;
172 debugOverdraw = false;
176 debugOverdraw = true;
179 debugOverdraw = true;
215 (prevDebugOverdraw != debugOverdraw) ||
667 if (mExtensions.hasTiledRendering() && !debugOverdraw) {
673 if (mExtensions.hasTiledRendering() && !debugOverdraw) {
Caches.h 324 bool debugOverdraw;
OpenGLRenderer.cpp 214 debugOverdraw(true, true);
345 debugOverdraw(true, false);
420 void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
421 mRenderState.debugOverdraw(enable, clear);
425 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
480 debugOverdraw(false, false);
859 debugOverdraw(false, false);
917 debugOverdraw(true, false);
    [all...]
OpenGLRenderer.h     [all...]

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