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    Searched refs:depthBuffer (Results 1 - 11 of 11) sorted by null

  /external/deqp/framework/referencerenderer/
rrRenderer.hpp 48 , depthBuffer (depthMultisampleBuffer)
56 const MultisamplePixelBufferAccess depthBuffer;
rrFragmentOperations.cpp 164 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer)
173 float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
191 deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()).x(); \
198 DE_ASSERT(sizeof(buffer) >= (size_t)depthBuffer.getFormat().getPixelSize()); \
200 tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer); \
211 if (depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT || depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV)
250 void FragmentProcessor::executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer)
260 depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
    [all...]
rrFragmentOperations.hpp 137 void executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer);
138 void executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer);
rrRenderer.cpp     [all...]
  /external/deqp/modules/glshared/
glsFragmentOpUtil.hpp 119 const tcu::PixelBufferAccess& depthBuffer,
131 const rr::MultisamplePixelBufferAccess& depthBuffer,
glsFragmentOpUtil.cpp 214 const rr::MultisamplePixelBufferAccess& depthBuffer,
219 m_fragmentProcessor.render(colorBuffer, depthBuffer, stencilBuffer, &m_fragmentBuffer[0], m_fragmentBufferSize, faceType, state);
224 const tcu::PixelBufferAccess& depthBuffer,
263 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer),
273 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer),
  /frameworks/av/camera/tests/
ProCameraTests.cpp     [all...]
  /external/deqp/modules/egl/
teglRenderTests.cpp 352 tcu::TextureLevel depthBuffer;
375 depthBuffer.setStorage(getDepthFormat(depthBits), numSamples, width, height);
376 rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height));
386 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer.getAccess()),
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  /system/core/include/pixelflinger/
pixelflinger.h 221 void (*depthBuffer)(void* c, const GGLSurface* surface);
  /frameworks/native/opengl/libagl/
egl.cpp 595 gl->rasterizer.procs.depthBuffer(gl, &depth);
687 gl->rasterizer.procs.depthBuffer(gl, &depth);
763 gl->rasterizer.procs.depthBuffer(gl, &depth);
    [all...]
  /system/core/libpixelflinger/
pixelflinger.cpp 755 GGL_INIT_PROC(procs, depthBuffer);

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