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Searched
refs:depthPassOp
(Results
1 - 7
of
7
) sorted by null
/external/deqp/modules/glshared/
glsInteractionTestUtil.hpp
65
deUint32
depthPassOp
;
75
,
depthPassOp
(0)
glsInteractionTestUtil.cpp
179
state.stencil[ndx].
depthPassOp
= rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(stencilOps));
glsFragOpInteractionCase.cpp
245
ctx.stencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.
depthPassOp
);
/external/deqp/modules/gles2/functional/
es2fDepthStencilTests.cpp
80
deUint32
depthPassOp
;
90
,
depthPassOp
(0)
126
<< " depth pass = " << glu::getStencilOpStr(params.
depthPassOp
) << "\n"
359
cmd.params.stencil[rr::FACETYPE_FRONT].
depthPassOp
= GL_KEEP;
375
dst.dpPass = sglr::rr_util::mapGLStencilOp(src.
depthPassOp
);
446
glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.
depthPassOp
);
768
params.stencil[ndx].
depthPassOp
= rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(stencilOps));
877
params.stencil[visible].
depthPassOp
= functionCases[ndx].dPass;
885
params.stencil[notVisible].
depthPassOp
= GL_REPLACE;
948
params.stencil[visible].
depthPassOp
= stencilOps[dPass].op
[
all
...]
es2fRandomFragmentOpTests.cpp
84
dst.dpPass = sglr::rr_util::mapGLStencilOp(src.
depthPassOp
);
174
wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.
depthPassOp
);
/external/deqp/modules/gles3/functional/
es3fDepthStencilTests.cpp
80
deUint32
depthPassOp
;
90
,
depthPassOp
(0)
126
<< " depth pass = " << glu::getStencilOpStr(params.
depthPassOp
) << "\n"
359
cmd.params.stencil[rr::FACETYPE_FRONT].
depthPassOp
= GL_KEEP;
375
dst.dpPass = sglr::rr_util::mapGLStencilOp(src.
depthPassOp
);
446
glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.
depthPassOp
);
768
params.stencil[ndx].
depthPassOp
= rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(stencilOps));
877
params.stencil[visible].
depthPassOp
= functionCases[ndx].dPass;
885
params.stencil[notVisible].
depthPassOp
= GL_REPLACE;
948
params.stencil[visible].
depthPassOp
= stencilOps[dPass].op
[
all
...]
es3fRandomFragmentOpTests.cpp
84
dst.dpPass = sglr::rr_util::mapGLStencilOp(src.
depthPassOp
);
174
wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.
depthPassOp
);
Completed in 910 milliseconds