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    Searched refs:eglFence (Results 1 - 6 of 6) sorted by null

  /frameworks/native/include/gui/
GLConsumer.h 250 EGLDisplay display, EGLSyncKHR eglFence);
253 const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
254 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
ConsumerBase.h 168 EGLDisplay display, EGLSyncKHR eglFence);
  /frameworks/native/libs/gui/
ConsumerBase.cpp 239 EGLDisplay display, EGLSyncKHR eglFence) {
250 display, eglFence, mSlots[slot].mFence);
BufferQueueProducer.cpp 265 EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
329 eglFence = mSlots[found].mEglFence;
362 if (eglFence != EGL_NO_SYNC_KHR) {
363 EGLint result = eglClientWaitSyncKHR(eglDisplay, eglFence, 0,
374 eglDestroySyncKHR(eglDisplay, eglFence);
    [all...]
BufferQueueConsumer.cpp 279 EGLSyncKHR eglFence) {
311 mSlots[slot].mEglFence = eglFence;
GLConsumer.cpp 354 EGLDisplay display, EGLSyncKHR eglFence) {
360 buf, graphicBuffer, display, eglFence);
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