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    Searched refs:eglManager (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
DeferredLayerUpdater.cpp 21 #include "renderthread/EglManager.h"
29 DeleteLayerTask(renderthread::EglManager& eglManager, Layer* layer)
30 : mEglManager(eglManager)
42 renderthread::EglManager& mEglManager;
65 mRenderThread.queue(new DeleteLayerTask(mRenderThread.eglManager(), mLayer));
138 mRenderThread.eglManager().requireGlContext();
  /frameworks/base/libs/hwui/renderthread/
CanvasContext.cpp 23 #include "EglManager.h"
43 , mEglManager(thread.eglManager())
258 if (thread.eglManager().hasEglContext()) {
259 thread.eglManager().requireGlContext();
331 if (!thread.eglManager().hasEglContext()) return;
333 thread.eglManager().requireGlContext();
336 thread.eglManager().destroy();
358 thread.eglManager().setTextureAtlas(buffer, map, mapSize);
RenderThread.h 45 class EglManager;
90 EglManager& eglManager() { return *mEglManager; }
134 EglManager* mEglManager;

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