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    Searched refs:expectedGLState (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/gles2/functional/
es2fBooleanStateQueryTests.cpp 97 const GLboolean expectedGLState = reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE;
99 if (state != expectedGLState)
150 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE;
152 if (state != expectedGLState)
231 const GLint expectedGLState = reference ? 1 : 0;
233 if (state != expectedGLState)
235 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << expectedGLState << TestLog::EndMessage;
311 const GLfloat expectedGLState = reference ? 1.0f : 0.0f;
313 if (state != expectedGLState)
315 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << expectedGLState << "; got " << state << TestLog::EndMessage
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es2fIntegerStateQueryTests.cpp 125 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE;
127 if (state != expectedGLState)
129 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (expectedGLState==GL_TRUE ? "GL_TRUE" : "GL_FALSE") << "; got " << (state == GL_TRUE ? "GL_TRUE" : (state == GL_FALSE ? "GL_FALSE" : "non-boolean")) << TestLog::EndMessage;
286 const GLboolean expectedGLState = references[ndx] ? GL_TRUE : GL_FALSE;
288 if (state == expectedGLState)
454 const GLint expectedGLState = references[ndx];
456 if (state == expectedGLState)
624 const GLfloat expectedGLState = GLfloat(references[ndx]);
625 DE_ASSERT(references[ndx] == GLint(expectedGLState)); // reference integer must have 1:1 mapping to float for this to work. Reference value is always such value in these tests
627 if (state == expectedGLState)
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es2fFloatStateQueryTests.cpp 134 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE;
136 if (state != expectedGLState)
138 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (expectedGLState==GL_TRUE ? "GL_TRUE" : "GL_FALSE") << "; got " << (state == GL_TRUE ? "GL_TRUE" : (state == GL_FALSE ? "GL_FALSE" : "non-boolean")) << TestLog::EndMessage;
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  /external/deqp/modules/gles3/functional/
es3fBooleanStateQueryTests.cpp 95 const GLboolean expectedGLState = reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE;
97 if (state != expectedGLState)
141 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE;
143 if (state != expectedGLState)
211 const GLint expectedGLState = reference ? 1 : 0;
213 if (state != expectedGLState)
215 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << expectedGLState << TestLog::EndMessage;
280 const GLint64 expectedGLState = reference ? 1 : 0;
282 if (state != expectedGLState)
284 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << expectedGLState << TestLog::EndMessage
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es3fIntegerStateQueryTests.cpp 127 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE;
129 if (state != expectedGLState)
131 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (expectedGLState==GL_TRUE ? "GL_TRUE" : "GL_FALSE") << "; got " << (state == GL_TRUE ? "GL_TRUE" : (state == GL_FALSE ? "GL_FALSE" : "non-boolean")) << TestLog::EndMessage;
318 const GLboolean expectedGLState = references[ndx] ? GL_TRUE : GL_FALSE;
320 if (state == expectedGLState)
505 const GLint expectedGLState = references[ndx];
507 if (state == expectedGLState)
691 const GLint64 expectedGLState = GLint64(references[ndx]);
693 if (state == expectedGLState)
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es3fFloatStateQueryTests.cpp 136 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE;
138 if (state != expectedGLState)
140 testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (expectedGLState==GL_TRUE ? "GL_TRUE" : "GL_FALSE") << "; got " << (state == GL_TRUE ? "GL_TRUE" : (state == GL_FALSE ? "GL_FALSE" : "non-boolean")) << TestLog::EndMessage;
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