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    Searched refs:fMid (Results 1 - 2 of 2) sorted by null

  /external/chromium_org/third_party/skia/src/gpu/
GrAAConvexPathRenderer.cpp 42 // sharp. If so, fMid is a normalized bisector facing outward.
43 SkVector fMid;
159 segb.fMid = segb.fNorms[0] + sega.endNorm();
160 segb.fMid.normalize();
382 verts[*v + 2].fPos = verts[*v + 0].fPos + segb.fMid;
  /external/skia/src/gpu/
GrAAConvexPathRenderer.cpp 42 // sharp. If so, fMid is a normalized bisector facing outward.
43 SkVector fMid;
159 segb.fMid = segb.fNorms[0] + sega.endNorm();
160 segb.fMid.normalize();
382 verts[*v + 2].fPos = verts[*v + 0].fPos + segb.fMid;

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