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    Searched refs:frameTimes (Results 1 - 9 of 9) sorted by null

  /external/deqp/modules/glshared/
glsCalibration.cpp 180 return (int)frameTimes.size() >= maxNumFrames || (frameTimes.size() >= 2 &&
181 frameTimes[frameTimes.size()-2] >= (deUint64)frameShortcutTime &&
182 frameTimes[frameTimes.size()-1] >= (deUint64)frameShortcutTime);
188 for (int i = 0; i < (int)frameTimes.size(); i++)
189 time += frameTimes[i];
198 frameTimes.clear();
203 frameTimes.clear()
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glsCalibration.hpp 86 std::vector<deUint64> frameTimes;
glsShaderPerformanceMeasurer.cpp 303 int numFrames = (int)measureState.frameTimes.size();
323 int numFrames = (int)measureState.frameTimes.size();
  /cts/suite/cts/deviceTests/opengl/jni/primitive/
GLPrimitive.cpp 34 JNIEnv* env, jclass clazz, jint numFrames, jdoubleArray frameTimes) {
61 env->SetDoubleArrayRegion(frameTimes, 0, 2, times);
  /frameworks/base/graphics/java/android/graphics/drawable/
AnimatedStateListDrawable.java 622 final int[] frameTimes = mFrameTimes;
626 frameTimes[i] = duration;
642 final int[] frameTimes = mFrameTimes;
647 while (i < N && remaining >= frameTimes[i]) {
648 remaining -= frameTimes[i];
  /cts/suite/cts/deviceTests/opengl/src/com/android/cts/opengl/primitive/
GLPrimitiveActivity.java 117 private static native boolean startBenchmark(int numFrames, double[] frameTimes);
  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 255 // m_log << TestLog::Message << "Frame " << i+1 << " duration: \t" << m_calibrator.measureState.frameTimes[i] << " us."<< TestLog::EndMessage;
257 std::vector<deUint64> sortedFrameTimes(measureState.frameTimes.begin(), measureState.frameTimes.end());
268 int numFrames = (int)measureState.frameTimes.size();
es2pShaderOperatorTests.cpp 277 vector<float> frameTimes; //!< In microseconds.
281 void addFrameTime (float time) { frameTimes.push_back(time); }
284 vector<float> times = frameTimes;
869 const float drawCallTime = (float)calibratorMeasure.getTotalTime() / (float)calibratorMeasure.frameTimes.size();
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  /external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp 277 vector<float> frameTimes; //!< In microseconds.
281 void addFrameTime (float time) { frameTimes.push_back(time); }
284 vector<float> times = frameTimes;
869 const float drawCallTime = (float)calibratorMeasure.getTotalTime() / (float)calibratorMeasure.frameTimes.size();
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