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Searched
refs:gBuffer
(Results
1 - 3
of
3
) sorted by null
/packages/apps/Camera/jni/
mosaic_renderer_jni.cpp
80
// Shader to translate the flip-flop FBO -
gBuffer
[1-current] ->
gBuffer
[current]
82
// Shader to add warped current frame to the flip-flop FBO -
gBuffer
[current]
85
FrameBuffer
gBuffer
[2];
90
// Index of the
gBuffer
FBO gWarper1 is going to write into
521
gBuffer
[0].InitializeGLContext();
522
gBuffer
[1].InitializeGLContext();
587
gBuffer
[0].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
588
gBuffer
[1].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
629
//
gBuffer
[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex
[
all
...]
/packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp
80
// Shader to translate the flip-flop FBO -
gBuffer
[1-current] ->
gBuffer
[current]
82
// Shader to add warped current frame to the flip-flop FBO -
gBuffer
[current]
85
FrameBuffer
gBuffer
[2];
90
// Index of the
gBuffer
FBO gWarper1 is going to write into
489
gBuffer
[0].InitializeGLContext();
490
gBuffer
[1].InitializeGLContext();
549
gBuffer
[0].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
550
gBuffer
[1].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
596
//
gBuffer
[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex
[
all
...]
/hardware/intel/img/hwcomposer/common/base/
HwcLayer.cpp
334
GraphicBuffer *
gBuffer
= (GraphicBuffer*)buffer;
335
mUsage =
gBuffer
->getUsage();
Completed in 639 milliseconds