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    Searched refs:gBuffer (Results 1 - 3 of 3) sorted by null

  /packages/apps/Camera/jni/
mosaic_renderer_jni.cpp 80 // Shader to translate the flip-flop FBO - gBuffer[1-current] -> gBuffer[current]
82 // Shader to add warped current frame to the flip-flop FBO - gBuffer[current]
85 FrameBuffer gBuffer[2];
90 // Index of the gBuffer FBO gWarper1 is going to write into
521 gBuffer[0].InitializeGLContext();
522 gBuffer[1].InitializeGLContext();
587 gBuffer[0].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
588 gBuffer[1].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
629 // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex
    [all...]
  /packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp 80 // Shader to translate the flip-flop FBO - gBuffer[1-current] -> gBuffer[current]
82 // Shader to add warped current frame to the flip-flop FBO - gBuffer[current]
85 FrameBuffer gBuffer[2];
90 // Index of the gBuffer FBO gWarper1 is going to write into
489 gBuffer[0].InitializeGLContext();
490 gBuffer[1].InitializeGLContext();
549 gBuffer[0].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
550 gBuffer[1].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
596 // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex
    [all...]
  /hardware/intel/img/hwcomposer/common/base/
HwcLayer.cpp 334 GraphicBuffer *gBuffer = (GraphicBuffer*)buffer;
335 mUsage = gBuffer->getUsage();

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