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    Searched refs:getLevelHeight (Results 1 - 6 of 6) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
HotSpotSystem.java 133 final float worldPixelHeight = level.getLevelHeight();
LevelSystem.java 66 public float getLevelHeight() {
BackgroundCollisionComponent.java 205 } else*/ if (mCurrentPosition.y + top > level.getLevelHeight()) {
206 mCurrentPosition.y = (level.getLevelHeight() - top - 1);
CameraSystem.java 217 final float worldPixelHeight = Math.max(level.getLevelHeight(), sSystemRegistry.contextParameters.gameHeight);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
TextureStorage11.cpp 174 int TextureStorage11::getLevelHeight(int mipLevel) const
253 gl::Extents size(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level));
295 gl::Extents texSize(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level));
534 mRenderTarget[level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
559 mRenderTarget[level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
820 mRenderTarget[faceIndex][level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
846 mRenderTarget[faceIndex][level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
    [all...]
TextureStorage11.h 62 int getLevelHeight(int mipLevel) const;

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