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    Searched refs:getTranslatedShaderSourceANGLE (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLDebugShaders.cpp 61 return m_context->ensureNotNull(m_context->webContext()->getTranslatedShaderSourceANGLE(shader->object()));
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/test/
MockWebGraphicsContext3D.h 287 virtual WebString getTranslatedShaderSourceANGLE(WebGLId) { return WebString(); }
  /external/chromium_org/third_party/WebKit/public/platform/
WebGraphicsContext3D.h 393 virtual WebString getTranslatedShaderSourceANGLE(WebGLId shader) = 0;
  /external/chromium_org/webkit/common/gpu/
webgraphicscontext3d_impl.h 436 virtual blink::WebString getTranslatedShaderSourceANGLE(WebGLId shader);
webgraphicscontext3d_impl.cc 490 getTranslatedShaderSourceANGLE(WebGLId shader) {
500 gl_->GetTranslatedShaderSourceANGLE(
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