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    Searched refs:glCheckFramebufferStatus (Results 1 - 25 of 162) sorted by null

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  /external/chromium_org/gpu/command_buffer/tests/
gl_chromium_framebuffer_multisample_unittest.cc 44 glCheckFramebufferStatus(GL_FRAMEBUFFER));
99 glCheckFramebufferStatus(GL_FRAMEBUFFER));
126 glCheckFramebufferStatus(GL_FRAMEBUFFER));
gl_unittest.cc 56 glCheckFramebufferStatus(GL_FRAMEBUFFER));
gl_depth_texture_unittest.cc 152 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
gl_copy_texture_CHROMIUM_unittest.cc 73 glCheckFramebufferStatus(GL_FRAMEBUFFER));
368 GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER));
  /external/deqp/modules/gles2/functional/
es2fNegativeVertexArrayApiTests.cpp 145 glCheckFramebufferStatus(GL_FRAMEBUFFER);
172 glCheckFramebufferStatus(GL_FRAMEBUFFER);
198 glCheckFramebufferStatus(GL_FRAMEBUFFER);
232 glCheckFramebufferStatus(GL_FRAMEBUFFER);
265 glCheckFramebufferStatus(GL_FRAMEBUFFER);
297 glCheckFramebufferStatus(GL_FRAMEBUFFER);
es2fNegativeBufferApiTests.cpp 181 glCheckFramebufferStatus(GL_FRAMEBUFFER);
238 ES2F_ADD_API_CASE(check_framebuffer_status, "Invalid glCheckFramebufferStatus() usage",
241 glCheckFramebufferStatus(-1);
243 glCheckFramebufferStatus(GL_RENDERBUFFER);
  /external/deqp/modules/gles3/functional/
es3fNegativeVertexArrayApiTests.cpp 281 glCheckFramebufferStatus(GL_FRAMEBUFFER);
308 glCheckFramebufferStatus(GL_FRAMEBUFFER);
334 glCheckFramebufferStatus(GL_FRAMEBUFFER);
372 glCheckFramebufferStatus(GL_FRAMEBUFFER);
439 glCheckFramebufferStatus(GL_FRAMEBUFFER);
475 glCheckFramebufferStatus(GL_FRAMEBUFFER);
539 glCheckFramebufferStatus(GL_FRAMEBUFFER);
570 glCheckFramebufferStatus(GL_FRAMEBUFFER);
600 glCheckFramebufferStatus(GL_FRAMEBUFFER);
642 glCheckFramebufferStatus(GL_FRAMEBUFFER)
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es3fNegativeBufferApiTests.cpp 192 glCheckFramebufferStatus(GL_FRAMEBUFFER);
249 glCheckFramebufferStatus(GL_FRAMEBUFFER);
256 glCheckFramebufferStatus(GL_FRAMEBUFFER);
263 glCheckFramebufferStatus(GL_FRAMEBUFFER);
283 glCheckFramebufferStatus(GL_FRAMEBUFFER);
415 glCheckFramebufferStatus(GL_FRAMEBUFFER);
459 glCheckFramebufferStatus(GL_FRAMEBUFFER);
500 glCheckFramebufferStatus(GL_FRAMEBUFFER);
651 glCheckFramebufferStatus(GL_FRAMEBUFFER);
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  /external/deqp/modules/gles31/functional/
es31fNegativeVertexArrayApiTests.cpp 284 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
312 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
339 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
378 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
446 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
483 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
548 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
580 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
611 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
654 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER)
    [all...]
es31fNegativeBufferApiTests.cpp 190 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
249 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
256 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
263 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
283 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
417 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
462 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
504 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
658 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
    [all...]
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 25 {"glCheckFramebufferStatus", (void*)glCheckFramebufferStatus},
  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 51 status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /external/chromium_org/third_party/angle/tests/angle_tests/
BlitFramebufferANGLETest.cpp 125 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
140 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
150 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
160 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
170 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
186 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
202 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
213 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
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MaxTextureSizeTest.cpp 239 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE);
  /external/chromium_org/third_party/webrtc/modules/video_render/ios/
video_render_ios_view.mm 120 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
  /external/deqp/framework/egl/
egluStaticES20Library.inl 18 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 18 gl->checkFramebufferStatus = &glCheckFramebufferStatus;
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Renderer.cpp 152 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp 127 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 182 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
  /external/chromium_org/gpu/skia_bindings/
gl_bindings_skia_cmd_buffer.cc 123 functions->fCheckFramebufferStatus = glCheckFramebufferStatus;
  /external/chromium_org/ppapi/tests/
test_graphics_3d.cc 192 ASSERT_EQ(0, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER));
  /external/chromium_org/third_party/skia/src/gpu/gl/iOS/
GrGLCreateNativeInterface_iOS.cpp 123 functions->fCheckFramebufferStatus = glCheckFramebufferStatus;
  /external/skia/src/gpu/gl/iOS/
GrGLCreateNativeInterface_iOS.cpp 123 functions->fCheckFramebufferStatus = glCheckFramebufferStatus;
  /external/deqp/modules/egl/
teglImageFormatTests.cpp 579 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
597 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
615 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
633 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
651 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
854 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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