/external/chromium_org/gpu/command_buffer/tests/ |
gl_chromium_framebuffer_multisample_unittest.cc | 44 glCheckFramebufferStatus(GL_FRAMEBUFFER)); 99 glCheckFramebufferStatus(GL_FRAMEBUFFER)); 126 glCheckFramebufferStatus(GL_FRAMEBUFFER));
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gl_unittest.cc | 56 glCheckFramebufferStatus(GL_FRAMEBUFFER));
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gl_depth_texture_unittest.cc | 152 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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gl_copy_texture_CHROMIUM_unittest.cc | 73 glCheckFramebufferStatus(GL_FRAMEBUFFER)); 368 GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER));
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/external/deqp/modules/gles2/functional/ |
es2fNegativeVertexArrayApiTests.cpp | 145 glCheckFramebufferStatus(GL_FRAMEBUFFER); 172 glCheckFramebufferStatus(GL_FRAMEBUFFER); 198 glCheckFramebufferStatus(GL_FRAMEBUFFER); 232 glCheckFramebufferStatus(GL_FRAMEBUFFER); 265 glCheckFramebufferStatus(GL_FRAMEBUFFER); 297 glCheckFramebufferStatus(GL_FRAMEBUFFER);
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es2fNegativeBufferApiTests.cpp | 181 glCheckFramebufferStatus(GL_FRAMEBUFFER); 238 ES2F_ADD_API_CASE(check_framebuffer_status, "Invalid glCheckFramebufferStatus() usage", 241 glCheckFramebufferStatus(-1); 243 glCheckFramebufferStatus(GL_RENDERBUFFER);
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/external/deqp/modules/gles3/functional/ |
es3fNegativeVertexArrayApiTests.cpp | 281 glCheckFramebufferStatus(GL_FRAMEBUFFER); 308 glCheckFramebufferStatus(GL_FRAMEBUFFER); 334 glCheckFramebufferStatus(GL_FRAMEBUFFER); 372 glCheckFramebufferStatus(GL_FRAMEBUFFER); 439 glCheckFramebufferStatus(GL_FRAMEBUFFER); 475 glCheckFramebufferStatus(GL_FRAMEBUFFER); 539 glCheckFramebufferStatus(GL_FRAMEBUFFER); 570 glCheckFramebufferStatus(GL_FRAMEBUFFER); 600 glCheckFramebufferStatus(GL_FRAMEBUFFER); 642 glCheckFramebufferStatus(GL_FRAMEBUFFER) [all...] |
es3fNegativeBufferApiTests.cpp | 192 glCheckFramebufferStatus(GL_FRAMEBUFFER); 249 glCheckFramebufferStatus(GL_FRAMEBUFFER); 256 glCheckFramebufferStatus(GL_FRAMEBUFFER); 263 glCheckFramebufferStatus(GL_FRAMEBUFFER); 283 glCheckFramebufferStatus(GL_FRAMEBUFFER); 415 glCheckFramebufferStatus(GL_FRAMEBUFFER); 459 glCheckFramebufferStatus(GL_FRAMEBUFFER); 500 glCheckFramebufferStatus(GL_FRAMEBUFFER); 651 glCheckFramebufferStatus(GL_FRAMEBUFFER); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeVertexArrayApiTests.cpp | 284 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 312 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 339 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 378 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 446 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 483 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 548 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 580 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 611 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 654 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER) [all...] |
es31fNegativeBufferApiTests.cpp | 190 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 249 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 256 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 263 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 283 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 417 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 462 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 504 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 658 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); [all...] |
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 25 {"glCheckFramebufferStatus", (void*)glCheckFramebufferStatus},
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/frameworks/rs/driver/ |
rsdFrameBufferObj.cpp | 51 status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
BlitFramebufferANGLETest.cpp | 125 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 140 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 150 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 160 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 170 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 186 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 202 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 213 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); [all...] |
MaxTextureSizeTest.cpp | 239 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE);
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/external/chromium_org/third_party/webrtc/modules/video_render/ios/ |
video_render_ios_view.mm | 120 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 18 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 18 gl->checkFramebufferStatus = &glCheckFramebufferStatus;
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Renderer.cpp | 152 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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/cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/ |
ContextSwitchRenderer.cpp | 127 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
GlowingScene.cpp | 182 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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/external/chromium_org/gpu/skia_bindings/ |
gl_bindings_skia_cmd_buffer.cc | 123 functions->fCheckFramebufferStatus = glCheckFramebufferStatus;
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/external/chromium_org/ppapi/tests/ |
test_graphics_3d.cc | 192 ASSERT_EQ(0, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER));
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/external/chromium_org/third_party/skia/src/gpu/gl/iOS/ |
GrGLCreateNativeInterface_iOS.cpp | 123 functions->fCheckFramebufferStatus = glCheckFramebufferStatus;
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/external/skia/src/gpu/gl/iOS/ |
GrGLCreateNativeInterface_iOS.cpp | 123 functions->fCheckFramebufferStatus = glCheckFramebufferStatus;
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/external/deqp/modules/egl/ |
teglImageFormatTests.cpp | 579 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 597 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 615 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 633 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 651 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 854 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) [all...] |