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    Searched refs:glDetachShader (Results 1 - 25 of 132) sorted by null

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  /frameworks/base/libs/hwui/
Program.cpp 90 glDetachShader(mProgramId, mVertexShader);
91 glDetachShader(mProgramId, mFragmentShader);
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp 50 glDetachShader(programId, vertexId);
51 glDetachShader(programId, fragmentId);
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 48 {"glDetachShader", (void*)glDetachShader},
gl2_client_context.h 48 glDetachShader_client_proc_t glDetachShader;
257 virtual glDetachShader_client_proc_t set_glDetachShader(glDetachShader_client_proc_t f) { glDetachShader_client_proc_t retval = glDetachShader; glDetachShader = f; return retval;}
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gl2_entry.cpp 46 void glDetachShader(GLuint program, GLuint shader);
452 void glDetachShader(GLuint program, GLuint shader)
455 ctx->glDetachShader(ctx, program, shader);
    [all...]
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 232 ES2F_ADD_API_CASE(detach_shader, "Invalid glDetachShader() usage",
238 glDetachShader(-1, shader);
240 glDetachShader(program, -1);
242 glDetachShader(-1, -1);
247 glDetachShader(shader, shader);
252 glDetachShader(program, program);
254 glDetachShader(shader, program);
259 glDetachShader(program, shader);
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  /external/deqp/framework/egl/
egluStaticES20Library.inl 41 { "glDetachShader", (deFunctionPtr)glDetachShader },
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 41 gl->detachShader = &glDetachShader;
glwInitES30Direct.inl 41 gl->detachShader = &glDetachShader;
  /external/chromium_org/gpu/GLES2/
gl2chromium_autogen.h 53 #define glDetachShader GLES2_GET_FUN(DetachShader)
  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp 230 ES3F_ADD_API_CASE(detach_shader, "Invalid glDetachShader() usage",
236 glDetachShader(-1, shader);
238 glDetachShader(program, -1);
240 glDetachShader(-1, -1);
245 glDetachShader(shader, shader);
250 glDetachShader(program, program);
252 glDetachShader(shader, program);
257 glDetachShader(program, shader);
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  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp 248 ctx.glDetachShader(-1, shader);
250 ctx.glDetachShader(program, -1);
252 ctx.glDetachShader(-1, -1);
257 ctx.glDetachShader(shader, shader);
262 ctx.glDetachShader(program, program);
264 ctx.glDetachShader(shader, program);
269 ctx.glDetachShader(program, shader);
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  /frameworks/native/opengl/libs/GLES_trace/
gltrace.proto 105 glDetachShader = 79;
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 38 void glDetachShader ( GLuint program, GLuint shader )
  /external/chromium_org/ppapi/lib/gl/include/GLES2/
gl2.h 527 #define glDetachShader GLES2_GET_FUN(DetachShader)
676 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLDispatch.cpp 277 void (GL_APIENTRY *GLDispatch::glDetachShader)(GLuint,GLuint) = NULL;
515 LOAD_GL_FUNC(glDetachShader);
  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 121 gl->detachShader = glDetachShader;
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
  /external/chromium_org/third_party/angle/include/GLES2/
gl2.h 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
  /external/chromium_org/third_party/khronos/GLES2/
gl2.h 415 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
  /external/chromium_org/third_party/mesa/src/include/GLES2/
gl2.h 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
  /external/deqp/framework/opengl/simplereference/
sglrContextWrapper.hpp 87 void glDetachShader (deUint32 program, deUint32 shader);
  /external/mesa3d/include/GLES2/
gl2.h 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /frameworks/native/opengl/include/GLES2/
gl2.h 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);

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