/frameworks/base/libs/hwui/ |
Program.cpp | 90 glDetachShader(mProgramId, mVertexShader); 91 glDetachShader(mProgramId, mFragmentShader);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
Program.cpp | 50 glDetachShader(programId, vertexId); 51 glDetachShader(programId, fragmentId);
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 48 {"glDetachShader", (void*)glDetachShader},
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gl2_client_context.h | 48 glDetachShader_client_proc_t glDetachShader; 257 virtual glDetachShader_client_proc_t set_glDetachShader(glDetachShader_client_proc_t f) { glDetachShader_client_proc_t retval = glDetachShader; glDetachShader = f; return retval;} [all...] |
gl2_entry.cpp | 46 void glDetachShader(GLuint program, GLuint shader); 452 void glDetachShader(GLuint program, GLuint shader) 455 ctx->glDetachShader(ctx, program, shader); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 232 ES2F_ADD_API_CASE(detach_shader, "Invalid glDetachShader() usage", 238 glDetachShader(-1, shader); 240 glDetachShader(program, -1); 242 glDetachShader(-1, -1); 247 glDetachShader(shader, shader); 252 glDetachShader(program, program); 254 glDetachShader(shader, program); 259 glDetachShader(program, shader); [all...] |
/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 41 { "glDetachShader", (deFunctionPtr)glDetachShader },
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 41 gl->detachShader = &glDetachShader;
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glwInitES30Direct.inl | 41 gl->detachShader = &glDetachShader;
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/external/chromium_org/gpu/GLES2/ |
gl2chromium_autogen.h | 53 #define glDetachShader GLES2_GET_FUN(DetachShader)
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/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | 230 ES3F_ADD_API_CASE(detach_shader, "Invalid glDetachShader() usage", 236 glDetachShader(-1, shader); 238 glDetachShader(program, -1); 240 glDetachShader(-1, -1); 245 glDetachShader(shader, shader); 250 glDetachShader(program, program); 252 glDetachShader(shader, program); 257 glDetachShader(program, shader); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderApiTests.cpp | 248 ctx.glDetachShader(-1, shader); 250 ctx.glDetachShader(program, -1); 252 ctx.glDetachShader(-1, -1); 257 ctx.glDetachShader(shader, shader); 262 ctx.glDetachShader(program, program); 264 ctx.glDetachShader(shader, program); 269 ctx.glDetachShader(program, shader); [all...] |
/frameworks/native/opengl/libs/GLES_trace/ |
gltrace.proto | 105 glDetachShader = 79;
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 38 void glDetachShader ( GLuint program, GLuint shader )
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/external/chromium_org/ppapi/lib/gl/include/GLES2/ |
gl2.h | 527 #define glDetachShader GLES2_GET_FUN(DetachShader) 676 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
GLDispatch.cpp | 277 void (GL_APIENTRY *GLDispatch::glDetachShader)(GLuint,GLuint) = NULL; 515 LOAD_GL_FUNC(glDetachShader);
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/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 121 gl->detachShader = glDetachShader;
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/external/chromium_org/third_party/angle/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/external/chromium_org/third_party/khronos/GLES2/ |
gl2.h | 415 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/external/chromium_org/third_party/mesa/src/include/GLES2/ |
gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/external/deqp/framework/opengl/simplereference/ |
sglrContextWrapper.hpp | 87 void glDetachShader (deUint32 program, deUint32 shader);
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/external/mesa3d/include/GLES2/ |
gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/frameworks/native/opengl/include/GLES2/ |
gl2.h | 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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