/frameworks/rs/driver/ |
rsdFrameBufferObj.cpp | 78 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 96 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 106 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 35 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTmpTexId1, 0); 45 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTmpTexId2, 0);
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/external/deqp/modules/gles2/functional/ |
es2fFboStateQueryTests.cpp | 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 157 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 200 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, faces[ndx], textureID, 0); 204 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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es2fNegativeBufferApiTests.cpp | 314 ES2F_ADD_API_CASE(framebuffer_texture2d, "Invalid glFramebufferTexture2D() usage", 328 glFramebufferTexture2D(-1, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 333 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); 338 glFramebufferTexture2D(GL_FRAMEBUFFER, -1, GL_TEXTURE_2D, 0, 0); 343 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 3); 348 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, -1, 0); 355 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); 361 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 368 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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/external/deqp/modules/gles3/functional/ |
es3fFboStateQueryTests.cpp | 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 299 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel); 304 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 346 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, faces[ndx], textureID, 0); 350 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 387 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 403 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 545 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 550 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0) [all...] |
es3fNegativeBufferApiTests.cpp | 242 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 248 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 255 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 262 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 414 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 458 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 499 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 650 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); [all...] |
/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 53 glFramebufferTexture2D(GL_FRAMEBUFFER,
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/frameworks/native/libs/gui/tests/ |
SurfaceTextureFBO.h | 42 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 53 glFramebufferTexture2D(GL_FRAMEBUFFER,
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 53 glFramebufferTexture2D(GL_FRAMEBUFFER,
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/external/deqp/modules/gles31/functional/ |
es31fNegativeBufferApiTests.cpp | 242 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 248 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 255 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 262 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 416 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 461 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 503 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 657 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); [all...] |
/cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/ |
ContextSwitchRenderer.cpp | 125 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 207 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 227 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
BlitFramebufferANGLETest.cpp | 119 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mUserColorBuffer, 0); 134 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mSmallColorBuffer, 0); 148 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mColorOnlyColorBuffer, 0); 158 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mDiffFormatColorBuffer, 0); 168 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mDiffSizeColorBuffer, 0); 181 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, mMRTColorBuffer0, 0); 184 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_2D, mMRTColorBuffer1, 0); 199 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mRGBAColorbuffer, 0); 784 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_2D, 0, 0); 785 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mMRTColorBuffer0, 0) [all...] |
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 58 {"glFramebufferTexture2D", (void*)glFramebufferTexture2D},
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/external/chromium_org/gpu/command_buffer/tests/ |
gl_chromium_framebuffer_multisample_unittest.cc | 120 glFramebufferTexture2D(GL_FRAMEBUFFER,
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gl_unittest.cc | 53 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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gl_depth_texture_unittest.cc | 117 glFramebufferTexture2D( 126 glFramebufferTexture2D(
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gl_texture_storage_unittest.cc | 29 glFramebufferTexture2D(GL_FRAMEBUFFER,
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Renderer.cpp | 144 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mFboTexId, 0); 241 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_frame.cpp | 409 glFramebufferTexture2D(GL_FRAMEBUFFER, 435 glFramebufferTexture2D(GL_FRAMEBUFFER,
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/external/chromium_org/third_party/angle/samples/angle/multiple_draw_buffers/ |
MultipleDrawBuffers.cpp | 89 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT + i, GL_TEXTURE_2D, mFramebufferTextures[i], 0);
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
GLToolbox.java | 95 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, 100 checkGlError("glFramebufferTexture2D");
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 51 { "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D },
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
GLES20RenderEngine.cpp | 198 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); 261 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0);
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 51 gl->framebufferTexture2D = &glFramebufferTexture2D;
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