/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 80 {"glGetShaderPrecisionFormat", (void*)glGetShaderPrecisionFormat},
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gl2_client_context.h | 80 glGetShaderPrecisionFormat_client_proc_t glGetShaderPrecisionFormat; 289 virtual glGetShaderPrecisionFormat_client_proc_t set_glGetShaderPrecisionFormat(glGetShaderPrecisionFormat_client_proc_t f) { glGetShaderPrecisionFormat_client_proc_t retval = glGetShaderPrecisionFormat; glGetShaderPrecisionFormat = f; return retval;} [all...] |
gl2_entry.cpp | 78 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 648 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) 651 ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision); [all...] |
/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 73 { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
checks.spec | 66 glGetShaderPrecisionFormat check range 1 check precision 1
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GLES20.spec | 71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 73 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
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glwInitES30Direct.inl | 73 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
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/external/deqp/modules/gles2/functional/ |
es2fNegativeStateApiTests.cpp | 210 ES2F_ADD_API_CASE(get_shader_precision_format, "Invalid glGetShaderPrecisionFormat() usage", 225 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); 227 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); 229 glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]); 234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
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/external/chromium_org/gpu/GLES2/ |
gl2chromium_autogen.h | 86 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
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/external/deqp/modules/gles3/functional/ |
es3fNegativeStateApiTests.cpp | 259 ES3F_ADD_API_CASE(get_shader_precision_format, "Invalid glGetShaderPrecisionFormat() usage", 272 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); 274 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); 276 glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeStateApiTests.cpp | 274 ctx.glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); 276 ctx.glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); 278 ctx.glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]); [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/frameworks/native/opengl/libs/GLES_trace/ |
gltrace.proto | 213 glGetShaderPrecisionFormat = 187;
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/external/chromium_org/ppapi/lib/gl/include/GLES2/ |
gl2.h | 559 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
GLDispatch.cpp | 289 void (GL_APIENTRY *GLDispatch::glGetShaderPrecisionFormat)(GLenum,GLenum,GLint*,GLint*) = NULL; 527 LOAD_GLEXT_FUNC(glGetShaderPrecisionFormat);
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/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 399 gl->getShaderPrecisionFormat = glGetShaderPrecisionFormat;
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/external/chromium_org/third_party/angle/include/GLES2/ |
gl2.h | 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/external/chromium_org/third_party/khronos/GLES2/ |
gl2.h | 447 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/external/chromium_org/third_party/mesa/src/include/GLES2/ |
gl2.h | 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/external/deqp/framework/opengl/simplereference/ |
sglrContextWrapper.hpp | 119 void glGetShaderPrecisionFormat (deUint32 shadertype, deUint32 precisiontype, int* range, int* precision);
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/external/mesa3d/include/GLES2/ |
gl2.h | 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/frameworks/native/opengl/include/GLES2/ |
gl2.h | 446 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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