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    Searched refs:glGetShaderPrecisionFormat (Results 1 - 25 of 122) sorted by null

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  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 80 {"glGetShaderPrecisionFormat", (void*)glGetShaderPrecisionFormat},
gl2_client_context.h 80 glGetShaderPrecisionFormat_client_proc_t glGetShaderPrecisionFormat;
289 virtual glGetShaderPrecisionFormat_client_proc_t set_glGetShaderPrecisionFormat(glGetShaderPrecisionFormat_client_proc_t f) { glGetShaderPrecisionFormat_client_proc_t retval = glGetShaderPrecisionFormat; glGetShaderPrecisionFormat = f; return retval;}
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gl2_entry.cpp 78 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
648 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
651 ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision);
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  /external/deqp/framework/egl/
egluStaticES20Library.inl 73 { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
  /frameworks/native/opengl/tools/glgen/specs/gles11/
checks.spec 66 glGetShaderPrecisionFormat check range 1 check precision 1
GLES20.spec 71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 73 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
glwInitES30Direct.inl 73 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
  /external/deqp/modules/gles2/functional/
es2fNegativeStateApiTests.cpp 210 ES2F_ADD_API_CASE(get_shader_precision_format, "Invalid glGetShaderPrecisionFormat() usage",
225 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
227 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]);
229 glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]);
234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
  /external/chromium_org/gpu/GLES2/
gl2chromium_autogen.h 86 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
  /external/deqp/modules/gles3/functional/
es3fNegativeStateApiTests.cpp 259 ES3F_ADD_API_CASE(get_shader_precision_format, "Invalid glGetShaderPrecisionFormat() usage",
272 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
274 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]);
276 glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]);
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  /external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp 274 ctx.glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
276 ctx.glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]);
278 ctx.glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]);
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  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /frameworks/native/opengl/libs/GLES_trace/
gltrace.proto 213 glGetShaderPrecisionFormat = 187;
  /external/chromium_org/ppapi/lib/gl/include/GLES2/
gl2.h 559 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
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  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLDispatch.cpp 289 void (GL_APIENTRY *GLDispatch::glGetShaderPrecisionFormat)(GLenum,GLenum,GLint*,GLint*) = NULL;
527 LOAD_GLEXT_FUNC(glGetShaderPrecisionFormat);
  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 399 gl->getShaderPrecisionFormat = glGetShaderPrecisionFormat;
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /external/chromium_org/third_party/angle/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /external/chromium_org/third_party/khronos/GLES2/
gl2.h 447 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
  /external/chromium_org/third_party/mesa/src/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /external/deqp/framework/opengl/simplereference/
sglrContextWrapper.hpp 119 void glGetShaderPrecisionFormat (deUint32 shadertype, deUint32 precisiontype, int* range, int* precision);
  /external/mesa3d/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /frameworks/native/opengl/include/GLES2/
gl2.h 446 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);

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