/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
WaterMeshNode.cpp | 34 glUniform1i(textureUniformHandle1, 0); 38 glUniform1i(textureUniformHandle2, 1); 40 glUniform1i(timeUniformHandle, mTime);
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 38 glUniform1i(textureUniformHandle, 0); 48 glUniform1i(textureUniformHandle, 0);
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
TexturedMeshNode.cpp | 29 glUniform1i(textureUniformHandle, 0);
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PerspectiveMeshNode.cpp | 34 glUniform1i(textureUniformHandle, 0);
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/external/chromium_org/third_party/angle/samples/angle/multi_texture/ |
MultiTexture.cpp | 140 glUniform1i(mBaseMapLoc, 0); 147 glUniform1i(mLightMapLoc, 1);
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/frameworks/base/libs/hwui/ |
Dither.cpp | 97 glUniform1i(program->getUniform("ditherSampler"), textureSlot);
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/external/chromium_org/third_party/webrtc/modules/video_render/ios/ |
open_gles20.mm | 109 glUniform1i(i, 0); /* Bind Ytex to texture unit 0 */ 112 glUniform1i(i, 1); /* Bind Utex to texture unit 1 */ 115 glUniform1i(i, 2); /* Bind Vtex to texture unit 2 */
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
CompressedTextureTest.cpp | 98 glUniform1i(mTextureUniformLocation, 0); 153 glUniform1i(mTextureUniformLocation, 0);
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IncompleteTextureTest.cpp | 87 glUniform1i(mTextureUniformLocation, 0); 121 glUniform1i(mTextureUniformLocation, 0);
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TextureTest.cpp | 92 glUniform1i(mTextureUniformLocation, 0);
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/cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/ |
PixelOutputRenderer.cpp | 115 glUniform1i(mTextureUniformHandle, 0);
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/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 98 glUniform1i(mSamplerLoc, 0);
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WarpRenderer.cpp | 129 glUniform1i(mSamplerLoc, 0);
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/external/chromium_org/third_party/angle/samples/angle/simple_texture_2d/ |
SimpleTexture2D.cpp | 117 glUniform1i(mSamplerLoc, 0);
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/external/chromium_org/third_party/angle/samples/angle/simple_texture_cubemap/ |
SimpleTextureCubemap.cpp | 111 glUniform1i(mSamplerLoc, 0);
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/frameworks/native/libs/gui/tests/ |
TextureRenderer.cpp | 86 glUniform1i(mTexSamplerHandle, 0);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 98 glUniform1i(mSamplerLoc, 0);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.cpp | 98 glUniform1i(mSamplerLoc, 0);
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/external/chromium_org/media/tools/player_x11/ |
gl_video_renderer.cc | 225 glUniform1i(glGetUniformLocation(program, "y_tex"), 0); 226 glUniform1i(glGetUniformLocation(program, "u_tex"), 1); 227 glUniform1i(glGetUniformLocation(program, "v_tex"), 2);
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/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/objc/ |
RTCOpenGLVideoRenderer.mm | 376 glUniform1i(_ySampler, textureOffset); 388 glUniform1i(_uSampler, textureOffset + 1); 400 glUniform1i(_vSampler, textureOffset + 2);
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/external/chromium_org/third_party/webrtc/modules/video_render/android/ |
video_render_opengles20.cc | 155 glUniform1i(i, 0); /* Bind Ytex to texture unit 0 */ 156 checkGlError("glUniform1i Ytex"); 160 glUniform1i(i, 1); /* Bind Utex to texture unit 1 */ 161 checkGlError("glUniform1i Utex"); 165 glUniform1i(i, 2); /* Bind Vtex to texture unit 2 */ 166 checkGlError("glUniform1i");
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/cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/ |
ShaderPerfRenderer.cpp | 157 glUniform1i(mTextureUniformHandle, 0);
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 124 {"glUniform1i", (void*)glUniform1i},
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/external/chromium_org/native_client_sdk/src/examples/api/media_stream_video/ |
media_stream_video.cc | 233 glUniform1i(glGetUniformLocation(program_yuv_, "y_texture"), 0); 234 glUniform1i(glGetUniformLocation(program_yuv_, "u_texture"), 1); 235 glUniform1i(glGetUniformLocation(program_yuv_, "v_texture"), 2); 256 glUniform1i(glGetUniformLocation(program_rgb_, "rgb_texture"), 3);
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/external/chromium_org/ppapi/examples/media_stream_video/ |
media_stream_video.cc | 233 glUniform1i(glGetUniformLocation(program_yuv_, "y_texture"), 0); 234 glUniform1i(glGetUniformLocation(program_yuv_, "u_texture"), 1); 235 glUniform1i(glGetUniformLocation(program_yuv_, "v_texture"), 2); 256 glUniform1i(glGetUniformLocation(program_rgb_, "rgb_texture"), 3);
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