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    Searched refs:glUniform1i (Results 1 - 25 of 215) sorted by null

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  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.cpp 34 glUniform1i(textureUniformHandle1, 0);
38 glUniform1i(textureUniformHandle2, 1);
40 glUniform1i(timeUniformHandle, mTime);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.cpp 38 glUniform1i(textureUniformHandle, 0);
48 glUniform1i(textureUniformHandle, 0);
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
TexturedMeshNode.cpp 29 glUniform1i(textureUniformHandle, 0);
PerspectiveMeshNode.cpp 34 glUniform1i(textureUniformHandle, 0);
  /external/chromium_org/third_party/angle/samples/angle/multi_texture/
MultiTexture.cpp 140 glUniform1i(mBaseMapLoc, 0);
147 glUniform1i(mLightMapLoc, 1);
  /frameworks/base/libs/hwui/
Dither.cpp 97 glUniform1i(program->getUniform("ditherSampler"), textureSlot);
  /external/chromium_org/third_party/webrtc/modules/video_render/ios/
open_gles20.mm 109 glUniform1i(i, 0); /* Bind Ytex to texture unit 0 */
112 glUniform1i(i, 1); /* Bind Utex to texture unit 1 */
115 glUniform1i(i, 2); /* Bind Vtex to texture unit 2 */
  /external/chromium_org/third_party/angle/tests/angle_tests/
CompressedTextureTest.cpp 98 glUniform1i(mTextureUniformLocation, 0);
153 glUniform1i(mTextureUniformLocation, 0);
IncompleteTextureTest.cpp 87 glUniform1i(mTextureUniformLocation, 0);
121 glUniform1i(mTextureUniformLocation, 0);
TextureTest.cpp 92 glUniform1i(mTextureUniformLocation, 0);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp 115 glUniform1i(mTextureUniformHandle, 0);
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 98 glUniform1i(mSamplerLoc, 0);
WarpRenderer.cpp 129 glUniform1i(mSamplerLoc, 0);
  /external/chromium_org/third_party/angle/samples/angle/simple_texture_2d/
SimpleTexture2D.cpp 117 glUniform1i(mSamplerLoc, 0);
  /external/chromium_org/third_party/angle/samples/angle/simple_texture_cubemap/
SimpleTextureCubemap.cpp 111 glUniform1i(mSamplerLoc, 0);
  /frameworks/native/libs/gui/tests/
TextureRenderer.cpp 86 glUniform1i(mTexSamplerHandle, 0);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 98 glUniform1i(mSamplerLoc, 0);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 98 glUniform1i(mSamplerLoc, 0);
  /external/chromium_org/media/tools/player_x11/
gl_video_renderer.cc 225 glUniform1i(glGetUniformLocation(program, "y_tex"), 0);
226 glUniform1i(glGetUniformLocation(program, "u_tex"), 1);
227 glUniform1i(glGetUniformLocation(program, "v_tex"), 2);
  /external/chromium_org/third_party/libjingle/source/talk/app/webrtc/objc/
RTCOpenGLVideoRenderer.mm 376 glUniform1i(_ySampler, textureOffset);
388 glUniform1i(_uSampler, textureOffset + 1);
400 glUniform1i(_vSampler, textureOffset + 2);
  /external/chromium_org/third_party/webrtc/modules/video_render/android/
video_render_opengles20.cc 155 glUniform1i(i, 0); /* Bind Ytex to texture unit 0 */
156 checkGlError("glUniform1i Ytex");
160 glUniform1i(i, 1); /* Bind Utex to texture unit 1 */
161 checkGlError("glUniform1i Utex");
165 glUniform1i(i, 2); /* Bind Vtex to texture unit 2 */
166 checkGlError("glUniform1i");
  /cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp 157 glUniform1i(mTextureUniformHandle, 0);
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 124 {"glUniform1i", (void*)glUniform1i},
  /external/chromium_org/native_client_sdk/src/examples/api/media_stream_video/
media_stream_video.cc 233 glUniform1i(glGetUniformLocation(program_yuv_, "y_texture"), 0);
234 glUniform1i(glGetUniformLocation(program_yuv_, "u_texture"), 1);
235 glUniform1i(glGetUniformLocation(program_yuv_, "v_texture"), 2);
256 glUniform1i(glGetUniformLocation(program_rgb_, "rgb_texture"), 3);
  /external/chromium_org/ppapi/examples/media_stream_video/
media_stream_video.cc 233 glUniform1i(glGetUniformLocation(program_yuv_, "y_texture"), 0);
234 glUniform1i(glGetUniformLocation(program_yuv_, "u_texture"), 1);
235 glUniform1i(glGetUniformLocation(program_yuv_, "v_texture"), 2);
256 glUniform1i(glGetUniformLocation(program_rgb_, "rgb_texture"), 3);

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