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    Searched refs:glUniformMatrix4fv (Results 1 - 25 of 197) sorted by null

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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
PerspectiveMeshNode.cpp 48 glUniformMatrix4fv(prog.mMVMatrixHandle, 1, false, prog.mMVMatrix.mData);
55 glUniformMatrix4fv(prog.mMVPMatrixHandle, 1, false, prog.mMVPMatrix.mData);
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine);
144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix);
145 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
SurfaceTextureRenderer.cpp 137 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
138 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine);
144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix);
145 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
SurfaceTextureRenderer.cpp 137 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
138 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine);
144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix);
145 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
SurfaceTextureRenderer.cpp 137 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
138 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix);
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp 71 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, m);
133 glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray());
142 glUniformMatrix4fv(mColorMatrixLoc, 1, GL_FALSE, desc.mColorMatrix.asArray());
145 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray());
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.cpp 52 glUniformMatrix4fv(prog.mMVMatrixHandle, 1, false, prog.mMVMatrix.mData);
59 glUniformMatrix4fv(prog.mMVPMatrixHandle, 1, false, prog.mMVPMatrix.mData);
  /frameworks/base/libs/hwui/
Program.cpp 159 glUniformMatrix4fv(projection, 1, GL_FALSE, &projectionMatrix.data[0]);
168 glUniformMatrix4fv(projection, 1, GL_FALSE, &p.data[0]);
176 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
  /frameworks/native/cmds/flatland/
Renderers.cpp 109 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, identity);
110 glUniformMatrix4fv(mUVToInterpUniformLoc, 1, GL_FALSE, identity);
Composers.cpp 82 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, screenToNdc);
83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix);
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Triangle.java 131 GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mvpMatrix, 0);
132 MyGLRenderer.checkGlError("glUniformMatrix4fv");
Square.java 139 GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mvpMatrix, 0);
140 MyGLRenderer.checkGlError("glUniformMatrix4fv");
  /frameworks/native/libs/gui/tests/
TextureRenderer.cpp 110 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 140 {"glUniformMatrix4fv", (void*)glUniformMatrix4fv},
  /external/chromium_org/gpu/command_buffer/tests/
occlusion_query_unittest.cc 64 glUniformMatrix4fv(matrix_loc_, 1, GL_FALSE, matrix);
  /external/chromium_org/third_party/angle/samples/angle/post_sub_buffer/
PostSubBuffer.cpp 115 glUniformMatrix4fv(mMVPMatrixLoc, 1, GL_FALSE, mvpMatrix.data);
  /external/chromium_org/third_party/angle/samples/angle/simple_vertex_shader/
SimpleVertexShader.cpp 102 glUniformMatrix4fv(mMVPMatrixLoc, 1, GL_FALSE, mvpMatrix.data);
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 125 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
126 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 139 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
140 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 119 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
120 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
  /development/ndk/platforms/android-17/samples/Teapot/jni/
TeapotRenderer.cpp 189 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() );
190 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_view_.Ptr() );
  /frameworks/av/cmds/screenrecord/
Program.cpp 266 glUniformMatrix4fv(muMVPMatrixLoc, 1, GL_FALSE, screenToNdc);
267 glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix);
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp     [all...]

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