/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
PerspectiveMeshNode.cpp | 48 glUniformMatrix4fv(prog.mMVMatrixHandle, 1, false, prog.mMVMatrix.mData); 55 glUniformMatrix4fv(prog.mMVPMatrixHandle, 1, false, prog.mMVPMatrix.mData);
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/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine); 144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix); 145 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
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SurfaceTextureRenderer.cpp | 137 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix); 138 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine); 144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix); 145 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
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SurfaceTextureRenderer.cpp | 137 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix); 138 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine); 144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix); 145 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
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SurfaceTextureRenderer.cpp | 137 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix); 138 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
Program.cpp | 71 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, m); 133 glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray()); 142 glUniformMatrix4fv(mColorMatrixLoc, 1, GL_FALSE, desc.mColorMatrix.asArray()); 145 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray());
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
WaterMeshNode.cpp | 52 glUniformMatrix4fv(prog.mMVMatrixHandle, 1, false, prog.mMVMatrix.mData); 59 glUniformMatrix4fv(prog.mMVPMatrixHandle, 1, false, prog.mMVPMatrix.mData);
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/frameworks/base/libs/hwui/ |
Program.cpp | 159 glUniformMatrix4fv(projection, 1, GL_FALSE, &projectionMatrix.data[0]); 168 glUniformMatrix4fv(projection, 1, GL_FALSE, &p.data[0]); 176 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
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/frameworks/native/cmds/flatland/ |
Renderers.cpp | 109 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, identity); 110 glUniformMatrix4fv(mUVToInterpUniformLoc, 1, GL_FALSE, identity);
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Composers.cpp | 82 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, screenToNdc); 83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix);
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Triangle.java | 131 GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mvpMatrix, 0); 132 MyGLRenderer.checkGlError("glUniformMatrix4fv");
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Square.java | 139 GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mvpMatrix, 0); 140 MyGLRenderer.checkGlError("glUniformMatrix4fv");
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/frameworks/native/libs/gui/tests/ |
TextureRenderer.cpp | 110 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 140 {"glUniformMatrix4fv", (void*)glUniformMatrix4fv},
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/external/chromium_org/gpu/command_buffer/tests/ |
occlusion_query_unittest.cc | 64 glUniformMatrix4fv(matrix_loc_, 1, GL_FALSE, matrix);
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/external/chromium_org/third_party/angle/samples/angle/post_sub_buffer/ |
PostSubBuffer.cpp | 115 glUniformMatrix4fv(mMVPMatrixLoc, 1, GL_FALSE, mvpMatrix.data);
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/external/chromium_org/third_party/angle/samples/angle/simple_vertex_shader/ |
SimpleVertexShader.cpp | 102 glUniformMatrix4fv(mMVPMatrixLoc, 1, GL_FALSE, mvpMatrix.data);
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 125 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0); 126 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
SurfaceTextureRenderer.java | 139 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0); 140 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
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/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 119 GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0); 120 GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
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/development/ndk/platforms/android-17/samples/Teapot/jni/ |
TeapotRenderer.cpp | 189 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() ); 190 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_view_.Ptr() );
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/frameworks/av/cmds/screenrecord/ |
Program.cpp | 266 glUniformMatrix4fv(muMVPMatrixLoc, 1, GL_FALSE, screenToNdc); 267 glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix);
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | [all...] |