HomeSort by relevance Sort by last modified time
    Searched refs:highFrequency (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FETurbulence.cpp 279 float highFrequency = ceilf(tileWidth * baseFrequencyX) / tileWidth;
281 if (baseFrequencyX / lowFrequency < highFrequency / baseFrequencyX)
284 baseFrequencyX = highFrequency;
288 float highFrequency = ceilf(tileHeight * baseFrequencyY) / tileHeight;
289 if (baseFrequencyY / lowFrequency < highFrequency / baseFrequencyY)
292 baseFrequencyY = highFrequency;
  /external/chromium_org/third_party/skia/src/effects/
SkPerlinNoiseShader.cpp 222 SkScalar highFrequency =
225 SkScalarDiv(highFrequency, fBaseFrequency.fY)) {
228 fBaseFrequency.fY = highFrequency;
    [all...]
  /external/skia/src/effects/
SkPerlinNoiseShader.cpp 222 SkScalar highFrequency =
225 SkScalarDiv(highFrequency, fBaseFrequency.fY)) {
228 fBaseFrequency.fY = highFrequency;
    [all...]

Completed in 47 milliseconds