HomeSort by relevance Sort by last modified time
    Searched refs:lights (Results 1 - 25 of 50) sorted by null

1 2

  /device/moto/shamu/liblight/
Android.mk 4 LOCAL_MODULE := lights.shamu
6 LOCAL_SRC_FILES := lights.shamu.so
  /frameworks/base/services/core/jni/
com_android_server_lights_LightsService.cpp 26 #include <hardware/lights.h>
48 light_device_t* lights[LIGHT_COUNT]; member in struct:android::Devices
73 devices->lights[LIGHT_INDEX_BACKLIGHT]
75 devices->lights[LIGHT_INDEX_KEYBOARD]
77 devices->lights[LIGHT_INDEX_BUTTONS]
79 devices->lights[LIGHT_INDEX_BATTERY]
81 devices->lights[LIGHT_INDEX_NOTIFICATIONS]
83 devices->lights[LIGHT_INDEX_ATTENTION]
85 devices->lights[LIGHT_INDEX_BLUETOOTH]
87 devices->lights[LIGHT_INDEX_WIFI
    [all...]
  /frameworks/base/services/core/java/com/android/server/lights/
LightsManager.java 17 package com.android.server.lights;
Light.java 17 package com.android.server.lights;
LightsService.java 17 package com.android.server.lights;
184 public com.android.server.lights.Light getLight(int id) {
  /device/lge/hammerhead/liblight/
Android.mk 18 LOCAL_SRC_FILES := lights.c
21 LOCAL_MODULE := lights.hammerhead
lights.c 18 #define LOG_TAG "lights"
33 #include <hardware/lights.h>
196 /** Close the lights device */
211 /** Open a new instance of a lights device using name */
248 * The lights Module
255 .name = "lights Module",
  /device/asus/grouper/liblights/
Android.mk 24 LOCAL_SRC_FILES := lights.c
33 LOCAL_MODULE := lights.grouper
lights.c 17 #define LOG_TAG "lights"
31 #include <hardware/lights.h>
102 /** Close the lights device */
110 /** Open a new instance of a lights device using name */
154 .name = "NVIDIA Kai lights module",
  /device/htc/flounder/lights/
Android.mk 22 LOCAL_SRC_FILES := lights.c
30 LOCAL_MODULE := lights.flounder
lights.c 17 #define LOG_TAG "lights"
30 #include <hardware/lights.h>
105 /** Close the lights device */
113 /** Open a new instance of a lights device using name */
121 ALOGV("open lights");
164 .name = "Flounder lights module",
  /device/samsung/manta/liblights/
Android.mk 20 LOCAL_SRC_FILES := lights.c
26 LOCAL_MODULE := lights.manta
  /hardware/qcom/display/msm8084/liblight/
Android.mk 20 LOCAL_SRC_FILES := lights.c
24 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
  /hardware/qcom/display/msm8226/liblight/
Android.mk 20 LOCAL_SRC_FILES := lights.c
24 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
  /hardware/qcom/display/msm8960/liblight/
Android.mk 20 LOCAL_SRC_FILES := lights.c
24 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
  /hardware/qcom/display/msm8974/liblight/
Android.mk 20 LOCAL_SRC_FILES := lights.c
24 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
  /build/target/product/
emulator.mk 41 lights.goldfish \
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 183 this.lights = [];
225 for (var i = 0; i < this.lights.length; i++) {
226 var light = this.lights[i];
381 _scene.lights[0] = createVector(20, 38, -22);
382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3);
383 _scene.lights[1] = createVector(-23, 40, 17);
384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3);
385 _scene.lights[2] = createVector(23, 20, 17);
386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 183 this.lights = [];
225 for (var i = 0; i < this.lights.length; i++) {
226 var light = this.lights[i];
381 _scene.lights[0] = createVector(20, 38, -22);
382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3);
383 _scene.lights[1] = createVector(-23, 40, 17);
384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3);
385 _scene.lights[2] = createVector(23, 20, 17);
386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-raytrace.js 183 this.lights = [];
225 for (var i = 0; i < this.lights.length; i++) {
226 var light = this.lights[i];
381 _scene.lights[0] = createVector(20, 38, -22);
382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3);
383 _scene.lights[1] = createVector(-23, 40, 17);
384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3);
385 _scene.lights[2] = createVector(23, 20, 17);
386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
  /device/generic/goldfish/lights/
Android.mk 24 LOCAL_MODULE := lights.goldfish
lights_qemu.c 15 * This implements a lights hardware library for the Android emulator.
17 * placed into /system/lib/hw/lights.goldfish.so
26 #define LOG_TAG "Lights"
41 #include <hardware/lights.h>
67 /* Get Lights service. */
145 /** Close the lights device */
158 /** Open a new instance of a lights device using name */
203 * The emulator lights Module
210 .name = "Goldfish lights Module",
  /frameworks/native/opengl/libagl/
light.cpp 68 c->lighting.lights[i].ambient.a = 0x10000;
69 c->lighting.lights[i].position.z = 0x10000;
70 c->lighting.lights[i].spotDir.z = -0x10000;
71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180);
72 c->lighting.lights[i].attenuation[0] = 0x10000;
74 init_white(c->lighting.lights[0].diffuse);
75 init_white(c->lighting.lights[0].specular);
223 light_t& l = c->lighting.lights[i];
251 light_t& l = c->lighting.lights[i];
323 light_t& l = c->lighting.lights[i]
    [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
TestAppRS.java 228 RenderState lights = new RenderState(mGenericV, mLightsF, null, null); local
252 mActiveScene.assignRenderStateToMaterial(lights, "^LightBlinn");
  /cts/suite/cts/deviceTests/browserbench/assets/octane/
raytrace.js 303 lights : [],
313 this.lights = new Array();
715 for(var i=0; i<scene.lights.length; i++){
716 var light = scene.lights[i];
877 scene.lights.push(light);
878 scene.lights.push(light1);

Completed in 360 milliseconds

1 2