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    Searched refs:lp_rast_state (Results 1 - 16 of 16) sorted by null

  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_state_rasterizer.c 35 struct lp_rast_state { struct
62 struct lp_rast_state *state = MALLOC_STRUCT(lp_rast_state);
101 const struct lp_rast_state *state =
102 (const struct lp_rast_state *) handle;
lp_rast.h 62 struct lp_rast_state { struct
154 const struct lp_rast_state *set_state;
160 const struct lp_rast_state *state;
203 lp_rast_arg_state( const struct lp_rast_state *state )
lp_setup_context.h 124 const struct lp_rast_state *stored; /**< what's in the scene */
125 struct lp_rast_state current; /**< currently set state */
lp_rast_priv.h 50 extern const struct lp_rast_state *jit_state;
83 const struct lp_rast_state *state;
258 const struct lp_rast_state *state = task->state;
lp_scene.h 44 struct lp_rast_state;
98 const struct lp_rast_state *last_state; /* most recent state set in bin */
326 const struct lp_rast_state *state,
lp_rast_debug.c 8 const struct lp_rast_state *state;
54 get_variant( const struct lp_rast_state *state,
77 is_blend( const struct lp_rast_state *state,
94 const struct lp_rast_state *state = NULL;
lp_rast.c 50 const struct lp_rast_state *jit_state = NULL;
338 const struct lp_rast_state *state;
430 const struct lp_rast_state *state = task->state;
lp_setup.c 850 struct lp_rast_state *stored;
854 * the new, current state. So allocate a new lp_rast_state object
857 stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_rasterizer.c 35 struct lp_rast_state { struct
62 struct lp_rast_state *state = MALLOC_STRUCT(lp_rast_state);
101 const struct lp_rast_state *state =
102 (const struct lp_rast_state *) handle;
lp_rast.h 62 struct lp_rast_state { struct
154 const struct lp_rast_state *set_state;
160 const struct lp_rast_state *state;
203 lp_rast_arg_state( const struct lp_rast_state *state )
lp_setup_context.h 124 const struct lp_rast_state *stored; /**< what's in the scene */
125 struct lp_rast_state current; /**< currently set state */
lp_rast_priv.h 50 extern const struct lp_rast_state *jit_state;
83 const struct lp_rast_state *state;
258 const struct lp_rast_state *state = task->state;
lp_scene.h 44 struct lp_rast_state;
98 const struct lp_rast_state *last_state; /* most recent state set in bin */
326 const struct lp_rast_state *state,
lp_rast_debug.c 8 const struct lp_rast_state *state;
54 get_variant( const struct lp_rast_state *state,
77 is_blend( const struct lp_rast_state *state,
94 const struct lp_rast_state *state = NULL;
lp_rast.c 50 const struct lp_rast_state *jit_state = NULL;
338 const struct lp_rast_state *state;
430 const struct lp_rast_state *state = task->state;
lp_setup.c 850 struct lp_rast_state *stored;
854 * the new, current state. So allocate a new lp_rast_state object
857 stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);

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