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    Searched refs:mActiveAttributes (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/angle/src/compiler/translator/
TranslatorHLSL.h 21 const std::vector<gl::Attribute> &getAttributes() { return mActiveAttributes; }
30 std::vector<gl::Attribute> mActiveAttributes;
TranslatorHLSL.cpp 27 mActiveAttributes = outputHLSL.getAttributes();
OutputHLSL.h 210 std::vector<gl::Attribute> mActiveAttributes;
OutputHLSL.cpp 238 return mActiveAttributes;
675 mActiveAttributes.push_back(attributeVar);
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/
Shader.h 157 const std::vector<Attribute> &activeAttributes() const { return mActiveAttributes; }
164 std::vector<Attribute> mActiveAttributes;
Shader.cpp 499 mActiveAttributes.clear();
516 for (unsigned int attributeIndex = 0; attributeIndex < mActiveAttributes.size(); attributeIndex++)
518 const ShaderVariable &attribute = mActiveAttributes[attributeIndex];
539 mActiveAttributes = *(std::vector<Attribute>*)activeAttributes;

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