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    Searched refs:mCurrentBuffer (Results 1 - 4 of 4) sorted by null

  /frameworks/native/services/surfaceflinger/DisplayHardware/
FramebufferSurface.cpp 58 mCurrentBuffer(0),
92 outBuffer = mCurrentBuffer;
110 err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer,
118 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
120 outBuffer = mCurrentBuffer;
152 mCurrentBuffer, fence);
FramebufferSurface.h 77 // mCurrentBuffer is the current buffer or NULL to indicate that there is
79 sp<GraphicBuffer> mCurrentBuffer;
  /frameworks/base/libs/hwui/
Caches.cpp 73 mCurrentBuffer = meshBuffer;
223 mCurrentBuffer = 0;
392 if (mCurrentBuffer != buffer) {
394 mCurrentBuffer = buffer;
401 if (mCurrentBuffer) {
403 mCurrentBuffer = 0;
Caches.h 400 GLuint mCurrentBuffer;

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