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    Searched refs:mDepthTarget (Results 1 - 8 of 8) sorted by null

  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 38 mDepthTarget = NULL;
76 if (mDepthTarget != NULL) {
77 if (mDepthTarget->textureID) {
79 GL_TEXTURE_2D, mDepthTarget->textureID, 0);
82 GL_RENDERBUFFER, mDepthTarget->renderTargetID);
113 if (mDepthTarget != NULL) {
rsdFrameBufferObj.h 35 mDepthTarget = depth;
46 DrvAllocation *mDepthTarget;
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
RenderPass.java 36 TextureRenderTarget mDepthTarget;
73 mDepthTarget = depthTarget;
96 mRsField.depth_target = mDepthTarget.getRsData(true).get_texture(0);
  /frameworks/rs/
rsFBOCache.h 57 ObjectBaseRef<Allocation> mDepthTarget;
rsFBOCache.cpp 70 mDepthTarget.set(a);
80 mDepthTarget.set(NULL);
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/
rsFBOCache.h 57 ObjectBaseRef<Allocation> mDepthTarget;
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rsFBOCache.h 57 ObjectBaseRef<Allocation> mDepthTarget;
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rsFBOCache.h 57 ObjectBaseRef<Allocation> mDepthTarget;

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