HomeSort by relevance Sort by last modified time
    Searched refs:mDeviceContext (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
InputLayoutCache.cpp 46 mDeviceContext = NULL;
65 mDeviceContext = context;
95 if (!mDevice || !mDeviceContext)
183 mDeviceContext->IASetInputLayout(inputLayout);
222 mDeviceContext->IASetVertexBuffers(minDiff, maxDiff - minDiff + 1, mCurrentBuffers + minDiff,
Renderer11.cpp 91 mDeviceContext = NULL;
166 &mDeviceContext);
185 &mDeviceContext);
445 mInputLayoutCache.initialize(mDevice, mDeviceContext);
535 mDeviceContext->End(mSyncQuery);
536 mDeviceContext->Flush();
540 result = mDeviceContext->GetData(mSyncQuery, NULL, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH);
554 mDeviceContext->Flush();
598 mDeviceContext->PSSetSamplers(index, 1, &dxSamplerState);
623 mDeviceContext->VSSetSamplers(index, 1, &dxSamplerState)
    [all...]
InputLayoutCache.h 90 ID3D11DeviceContext *mDeviceContext;
Renderer11.h 222 ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
404 ID3D11DeviceContext *mDeviceContext;

Completed in 178 milliseconds