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    Searched refs:mFloat32TextureSupport (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
Renderer11.h 281 bool mFloat32TextureSupport;
Renderer11.cpp 339 mFloat32TextureSupport = true;
346 mFloat32TextureSupport = mFloat32TextureSupport && (formatSupport & requiredTextureFlags) == requiredTextureFlags;
352 mFloat32TextureSupport = false;
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
Renderer9.h 302 bool mFloat32TextureSupport;
Renderer9.cpp 427 mFloat32TextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
434 mFloat32TextureSupport = true;
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