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    Searched refs:mUsesFragCoord (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/
DynamicHLSL.cpp 431 const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0);
463 if (fragmentShader->mUsesFragCoord)
503 if (fragmentShader->mUsesFragCoord)
558 if (fragmentShader->mUsesFragCoord)
634 if (fragmentShader->mUsesFragCoord)
651 if (fragmentShader->mUsesFragCoord)
719 if (fragmentShader->mUsesFragCoord)
894 if (fragmentShader->mUsesFragCoord)
913 if (fragmentShader->mUsesFragCoord)
    [all...]
Shader.h 112 bool mUsesFragCoord;
Shader.cpp 239 mUsesFragCoord = mHlsl.find("GL_USES_FRAG_COORD") != std::string::npos;
271 mUsesFragCoord = false;
  /external/chromium_org/third_party/angle/src/compiler/translator/
OutputHLSL.h 129 bool mUsesFragCoord;
OutputHLSL.cpp 113 mUsesFragCoord = false;
747 if (mUsesFragCoord)
785 if (mUsesFragCoord)
790 if (mUsesFragCoord || mUsesFrontFacing)
804 if (mUsesFragCoord)
809 if (mUsesFragCoord || mUsesFrontFacing)
    [all...]

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