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    Searched refs:mUsesFragDepth (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/
Shader.h 117 bool mUsesFragDepth;
Shader.cpp 244 mUsesFragDepth = mHlsl.find("GL_USES_FRAG_DEPTH") != std::string::npos;
276 mUsesFragDepth = false;
DynamicHLSL.cpp 675 if (fragmentShader->mUsesFragDepth)
821 if (fragmentShader->mUsesFragDepth)
    [all...]
  /external/chromium_org/third_party/angle/src/compiler/translator/
OutputHLSL.h 133 bool mUsesFragDepth;
OutputHLSL.cpp 117 mUsesFragDepth = false;
742 if (mUsesFragDepth)
    [all...]

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