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    Searched refs:mUsesPointCoord (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/
DynamicHLSL.cpp 431 const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0);
471 if (fragmentShader->mUsesPointCoord)
639 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
744 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
899 if (fragmentShader->mUsesPointCoord)
    [all...]
Shader.h 115 bool mUsesPointCoord;
Shader.cpp 242 mUsesPointCoord = mHlsl.find("GL_USES_POINT_COORD") != std::string::npos;
274 mUsesPointCoord = false;
  /external/chromium_org/third_party/angle/src/compiler/translator/
OutputHLSL.h 130 bool mUsesPointCoord;
OutputHLSL.cpp 114 mUsesPointCoord = false;
752 if (mUsesPointCoord)
    [all...]

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