/external/pdfium/core/src/fxge/ge/ |
fx_ge_path.cpp | 194 pMatrix->Transform(m_pPoints[old_count + i].m_PointX, m_pPoints[old_count + i].m_PointY);
201 m_pPoints[index].m_PointX = x;
212 pPoints[0].m_PointX = pPoints[1].m_PointX = pPoints[4].m_PointX = left;
213 pPoints[2].m_PointX = pPoints[3].m_PointX = right;
225 rect.InitRect(m_pPoints[0].m_PointX, m_pPoints[0].m_PointY);
227 rect.UpdateRect(m_pPoints[i].m_PointX, m_pPoints[i].m_PointY);
369 rect.UpdateRect(m_pPoints[iPoint].m_PointX, m_pPoints[iPoint].m_PointY); [all...] |
fx_ge_device.cpp | 146 pObject2Device->Transform(pPoints[0].m_PointX, pPoints[0].m_PointY, x1, y1);
147 pObject2Device->Transform(pPoints[1].m_PointX, pPoints[1].m_PointY, x2, y2);
149 x1 = pPoints[0].m_PointX;
151 x2 = pPoints[1].m_PointX;
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fx_ge_text.cpp | [all...] |
/external/pdfium/fpdfsdk/src/ |
fpdf_transformpage.cpp | 228 buf << (pPoints[0].m_PointX) << " " << (pPoints[0].m_PointY) << " "
229 << (pPoints[2].m_PointX - pPoints[0].m_PointX) << " "
236 buf << (pPoints[i].m_PointX) << " " << (pPoints[i].m_PointY);
241 buf << " " << (pPoints[i+1].m_PointX) << " " << (pPoints[i+1].m_PointY) << " " <<
242 (pPoints[i+2].m_PointX) << " " << (pPoints[i+2].m_PointY);
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/external/pdfium/core/src/fxge/apple/ |
fx_quartz_device.cpp | [all...] |
/external/pdfium/core/include/fxge/ |
fx_ge.h | 77 FX_FLOAT m_PointX;
174 return m_pPoints[index].m_PointX;
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/external/pdfium/core/src/fxge/win32/ |
fx_win32_device.cpp | 673 FX_FLOAT posx = pPoints[i].m_PointX, posy = pPoints[i].m_PointY;
682 if (pPoints[i].m_PointY == pPoints[i - 1].m_PointY && pPoints[i].m_PointX == pPoints[i - 1].m_PointX) {
690 posx = pPoints[i + 1].m_PointX;
697 posx = pPoints[i + 2].m_PointX;
[all...] |
fx_win32_gdipext.cpp | [all...] |
/external/pdfium/core/src/fxge/agg/agg23/ |
fx_agg_driver.cpp | 40 FX_FLOAT x = pPoints[i].m_PointX, y = pPoints[i].m_PointY; 50 pPoints[i].m_PointX == pPoints[i - 1].m_PointX && pPoints[i].m_PointY == pPoints[i - 1].m_PointY) { 55 FX_FLOAT x0 = pPoints[i - 1].m_PointX, y0 = pPoints[i - 1].m_PointY; 56 FX_FLOAT x2 = pPoints[i + 1].m_PointX, y2 = pPoints[i + 1].m_PointY; 57 FX_FLOAT x3 = pPoints[i + 2].m_PointX, y3 = pPoints[i + 2].m_PointY; [all...] |
/external/pdfium/core/include/fpdfapi/ |
fpdf_pageobj.h | 55 return m_pObject->m_pPoints[index].m_PointX;
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/external/pdfium/core/src/fpdfapi/fpdf_render/ |
fpdf_render_pattern.cpp | 538 pPoints[i].m_PointX = p[i];
551 pPoints[i].m_PointX = p[i];
[all...] |