/external/pdfium/core/src/fxge/ge/ |
fx_ge_path.cpp | 194 pMatrix->Transform(m_pPoints[old_count + i].m_PointX, m_pPoints[old_count + i].m_PointY);
202 m_pPoints[index].m_PointY = y;
214 pPoints[0].m_PointY = pPoints[3].m_PointY = pPoints[4].m_PointY = bottom;
215 pPoints[1].m_PointY = pPoints[2].m_PointY = top;
225 rect.InitRect(m_pPoints[0].m_PointX, m_pPoints[0].m_PointY);
227 rect.UpdateRect(m_pPoints[i].m_PointX, m_pPoints[i].m_PointY);
369 rect.UpdateRect(m_pPoints[iPoint].m_PointX, m_pPoints[iPoint].m_PointY);
[all...] |
fx_ge_device.cpp | 146 pObject2Device->Transform(pPoints[0].m_PointX, pPoints[0].m_PointY, x1, y1);
147 pObject2Device->Transform(pPoints[1].m_PointX, pPoints[1].m_PointY, x2, y2);
150 y1 = pPoints[0].m_PointY;
152 y2 = pPoints[1].m_PointY;
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fx_ge_text.cpp | [all...] |
/external/pdfium/fpdfsdk/src/ |
fpdf_transformpage.cpp | 228 buf << (pPoints[0].m_PointX) << " " << (pPoints[0].m_PointY) << " "
230 << (pPoints[2].m_PointY - pPoints[0].m_PointY) << " re\n";
236 buf << (pPoints[i].m_PointX) << " " << (pPoints[i].m_PointY);
241 buf << " " << (pPoints[i+1].m_PointX) << " " << (pPoints[i+1].m_PointY) << " " <<
242 (pPoints[i+2].m_PointX) << " " << (pPoints[i+2].m_PointY);
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/external/pdfium/core/src/fxge/apple/ |
fx_quartz_device.cpp | [all...] |
/external/pdfium/core/include/fxge/ |
fx_ge.h | 79 FX_FLOAT m_PointY;
179 return m_pPoints[index].m_PointY;
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/external/pdfium/core/src/fxge/win32/ |
fx_win32_device.cpp | 673 FX_FLOAT posx = pPoints[i].m_PointX, posy = pPoints[i].m_PointY;
682 if (pPoints[i].m_PointY == pPoints[i - 1].m_PointY && pPoints[i].m_PointX == pPoints[i - 1].m_PointX) {
691 posy = pPoints[i + 1].m_PointY;
698 posy = pPoints[i + 2].m_PointY;
[all...] |
fx_win32_gdipext.cpp | [all...] |
/external/pdfium/core/src/fxge/agg/agg23/ |
fx_agg_driver.cpp | 40 FX_FLOAT x = pPoints[i].m_PointX, y = pPoints[i].m_PointY; 50 pPoints[i].m_PointX == pPoints[i - 1].m_PointX && pPoints[i].m_PointY == pPoints[i - 1].m_PointY) { 55 FX_FLOAT x0 = pPoints[i - 1].m_PointX, y0 = pPoints[i - 1].m_PointY; 56 FX_FLOAT x2 = pPoints[i + 1].m_PointX, y2 = pPoints[i + 1].m_PointY; 57 FX_FLOAT x3 = pPoints[i + 2].m_PointX, y3 = pPoints[i + 2].m_PointY; [all...] |
/external/pdfium/core/include/fpdfapi/ |
fpdf_pageobj.h | 60 return m_pObject->m_pPoints[index].m_PointY;
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/external/pdfium/core/src/fpdfapi/fpdf_render/ |
fpdf_render_pattern.cpp | 542 pPoints[i].m_PointY = p[i];
555 pPoints[i].m_PointY = p[i];
[all...] |