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  /external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp 98 for (std::set<deUint32>::const_iterator i = m_allocatedVaos.begin();
99 i != m_allocatedVaos.end(); i++)
646 m_allocatedVaos.insert(vertexArrays, vertexArrays+numArrays);
652 m_allocatedVaos.erase(vertexArrays[i]);
sglrGLContext.hpp 244 std::set<deUint32> m_allocatedVaos;

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