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    Searched refs:m_screenPos (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/WebKit/Source/platform/
PlatformTouchPoint.h 51 FloatPoint screenPos() const { return m_screenPos; }
60 FloatPoint m_screenPos;
  /external/chromium_org/third_party/WebKit/Source/core/dom/
Touch.h 58 double screenX() const { return m_screenPos.x(); }
59 double screenY() const { return m_screenPos.y(); }
69 const FloatPoint& screenLocation() const { return m_screenPos; }
88 FloatPoint m_screenPos;
Touch.cpp 51 , m_screenPos(screenPos)
66 , m_screenPos(screenPos)
78 return adoptRefWillBeNoop(new Touch(eventTarget, m_identifier, m_clientPos, m_screenPos, m_pagePos, m_radius, m_rotationAngle, m_force, m_absoluteLocation));
  /external/chromium_org/third_party/WebKit/Source/core/inspector/
InspectorInputAgent.cpp 58 m_screenPos = screenPos;
  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 184 vector<Vec4> m_screenPos;
208 m_screenPos.resize(m_numVertices);
225 m_screenPos[vtxNdx] = Vec4(sx, sy, 0.0f, 1.0f) * viewportScale;
  /external/chromium_org/third_party/WebKit/Source/web/
WebInputEventConversion.cpp 437 m_screenPos = FloatPoint(point.screenPosition.x, point.screenPosition.y);

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