HomeSort by relevance Sort by last modified time
    Searched refs:m_shaderID (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/functional/
es2fStencilTests.cpp 184 deUint32 m_shaderID;
189 , m_shaderID (0)
213 m_shader.setColor(context, m_shaderID, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
243 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth));
268 m_shader.setColor(context, m_shaderID, color);
270 sglr::drawQuad(context, m_shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
326 m_shaderID = context.createProgram(&m_shader);
345 m_shaderID = context.createProgram(&m_shader);
  /external/deqp/modules/gles3/functional/
es3fStencilTests.cpp 187 deUint32 m_shaderID;
192 , m_shaderID (0)
216 m_shader.setColor(context, m_shaderID, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
246 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth));
271 m_shader.setColor(context, m_shaderID, color);
273 sglr::drawQuad(context, m_shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
329 m_shaderID = context.createProgram(&m_shader);
348 m_shaderID = context.createProgram(&m_shader);

Completed in 175 milliseconds