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Searched
refs:m_shaderID
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/functional/
es2fStencilTests.cpp
184
deUint32
m_shaderID
;
189
,
m_shaderID
(0)
213
m_shader.setColor(context,
m_shaderID
, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
243
sglr::drawQuad(context,
m_shaderID
, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth));
268
m_shader.setColor(context,
m_shaderID
, color);
270
sglr::drawQuad(context,
m_shaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
326
m_shaderID
= context.createProgram(&m_shader);
345
m_shaderID
= context.createProgram(&m_shader);
/external/deqp/modules/gles3/functional/
es3fStencilTests.cpp
187
deUint32
m_shaderID
;
192
,
m_shaderID
(0)
216
m_shader.setColor(context,
m_shaderID
, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
246
sglr::drawQuad(context,
m_shaderID
, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth));
271
m_shader.setColor(context,
m_shaderID
, color);
273
sglr::drawQuad(context,
m_shaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
329
m_shaderID
= context.createProgram(&m_shader);
348
m_shaderID
= context.createProgram(&m_shader);
Completed in 175 milliseconds