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    Searched refs:m_vertexToFragmentVaryings (Results 1 - 2 of 2) sorted by null

  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.cpp 47 m_vertexToFragmentVaryings.push_back(v);
178 for (size_t ndx = 0; ndx < decl.m_vertexToFragmentVaryings.size(); ++ndx)
180 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToFragmentVaryings[ndx].type;
181 this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToFragmentVaryings[ndx].flatshade;
sglrShaderProgram.hpp 163 inline size_t getVertexOutputCount (void) const { return hasGeometryShader() ? m_vertexToGeometryVaryings.size() : m_vertexToFragmentVaryings.size(); }
164 inline size_t getFragmentInputCount (void) const { return hasGeometryShader() ? m_geometryToFragmentVaryings.size() : m_vertexToFragmentVaryings.size(); }
172 std::vector<VertexToFragmentVarying> m_vertexToFragmentVaryings;

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