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  /external/opencv/cvaux/src/
cvtexture.cpp 60 double*** matrices; member in struct:CvGLCM
140 newGLCM->matrices = 0;
233 if( (flag == CV_GLCM_GLCM || flag == CV_GLCM_ALL) && (*GLCM)->matrices )
237 if( (*GLCM)->matrices[ matrixLoop ] )
239 cvFree( (*GLCM)->matrices[matrixLoop] );
240 cvFree( (*GLCM)->matrices + matrixLoop );
244 cvFree( &((*GLCM)->matrices) );
283 double*** matrices = 0; local
285 // allocate memory to the matrices
286 CV_CALL( destGLCM->matrices = (double***)cvAlloc( sizeof(matrices[0])*numSteps ))
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  /external/chromium_org/third_party/skia/gm/
shadertext2.cpp 62 SkTDArray<LabeledMatrix> matrices; local
63 matrices.append()->fMatrix.reset();
64 matrices.top().fLabel = "Identity";
65 matrices.append()->fMatrix.setScale(1.2f, 0.8f);
66 matrices.top().fLabel = "Scale";
67 matrices.append()->fMatrix.setRotate(10.f);
68 matrices.top().fLabel = "Rotate";
69 matrices.append()->fMatrix.reset();
70 matrices.top().fMatrix.setPerspX(-0.0015f);
71 matrices.top().fMatrix.setPerspY(+0.0015f)
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  /external/skia/gm/
shadertext2.cpp 62 SkTDArray<LabeledMatrix> matrices; local
63 matrices.append()->fMatrix.reset();
64 matrices.top().fLabel = "Identity";
65 matrices.append()->fMatrix.setScale(1.2f, 0.8f);
66 matrices.top().fLabel = "Scale";
67 matrices.append()->fMatrix.setRotate(10.f);
68 matrices.top().fLabel = "Rotate";
69 matrices.append()->fMatrix.reset();
70 matrices.top().fMatrix.setPerspX(-0.0015f);
71 matrices.top().fMatrix.setPerspY(+0.0015f)
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  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLUniformManager.h 65 // matrices are column-major, the first three upload a single matrix, the latter three upload
66 // arrayCount matrices into a uniform array.
69 void setMatrix3fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const;
70 void setMatrix4fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const;
GrGLUniformManager.cpp 177 // TODO: Re-enable this assert once texture matrices aren't forced on all effects
202 const GrGLfloat matrices[]) const {
210 UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices));
214 UniformMatrix3fv(uni.fVSLocation, arrayCount, false, matrices));
220 const GrGLfloat matrices[]) const {
228 UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices));
232 UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices));
  /external/skia/src/gpu/gl/
GrGLUniformManager.h 65 // matrices are column-major, the first three upload a single matrix, the latter three upload
66 // arrayCount matrices into a uniform array.
69 void setMatrix3fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const;
70 void setMatrix4fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const;
GrGLUniformManager.cpp 177 // TODO: Re-enable this assert once texture matrices aren't forced on all effects
202 const GrGLfloat matrices[]) const {
210 UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices));
214 UniformMatrix3fv(uni.fVSLocation, arrayCount, false, matrices));
220 const GrGLfloat matrices[]) const {
228 UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices));
232 UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices));
  /external/opencv/cv/src/
cvlkpyramid.cpp 659 float *matrices, int count,
721 if( !matrices )
756 if( !featuresA || !featuresB || !matrices )
790 matrices[i] = matrices[i + 3] = 1.f;
791 matrices[i + 1] = matrices[i + 2] = 0.f;
822 Av[0] = matrices[i*4];
823 Av[1] = matrices[i*4+1];
824 Av[3] = matrices[i*4+2]
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  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 578 } matrices[] = local
591 for (int matNdx = 0; matNdx < DE_LENGTH_OF_ARRAY(matrices); matNdx++)
593 int loc = gl.getAttribLocation(program, matrices[matNdx].name);
598 int numRows = matrices[matNdx].numRows;
599 int numCols = matrices[matNdx].numCols;
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-cube.js 95 // multiplies two matrices
122 // add to matrices
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-cube.js 95 // multiplies two matrices
122 // add to matrices
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-cube.js 95 // multiplies two matrices
122 // add to matrices
  /cts/tests/tests/graphics/src/android/graphics/cts/
CanvasTest.java 1846 final Vector<Matrix> matrices = new Vector<Matrix>(); local
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  /external/chromium_org/third_party/skia/src/core/
SkPictureRecord.h 204 int matrices(size_t* size) const;
286 // These entry points allow the writing of matrices, clips, saves &
SkPicturePlayback.cpp 79 int matrices = record.matrices(&matricesBytes); local
88 if (matrices != 0)
89 SkDebugf("matrices size %zd (matrices:%d) ", matricesBytes, matrices);
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SkPictureRecord.cpp 1740 int SkPictureRecord::matrices(size_t* size) const { function in class:SkPictureRecord
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  /external/skia/src/core/
SkPictureRecord.h 204 int matrices(size_t* size) const;
286 // These entry points allow the writing of matrices, clips, saves &
SkPicturePlayback.cpp 79 int matrices = record.matrices(&matricesBytes); local
88 if (matrices != 0)
89 SkDebugf("matrices size %zd (matrices:%d) ", matricesBytes, matrices);
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SkPictureRecord.cpp 1740 int SkPictureRecord::matrices(size_t* size) const { function in class:SkPictureRecord
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  /external/chromium_org/third_party/libvpx/source/libvpx/vp9/common/arm/neon/
vp9_idct32x32_add_neon.asm 315 ; is done on demand, one band of four 8x8 matrices at a time. The four
316 ; matrices are transposed by pairs (the idct32_transpose_pair loop).
357 ; Load two horizontally consecutive 8x8 16bit data matrices. The first one
384 ; Transpose the two 8x8 16bit data matrices.
410 ; Store both matrices after each other. There is a stride of 32, which
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  /external/libvpx/libvpx/vp9/common/arm/neon/
vp9_idct32x32_add_neon.asm 315 ; is done on demand, one band of four 8x8 matrices at a time. The four
316 ; matrices are transposed by pairs (the idct32_transpose_pair loop).
357 ; Load two horizontally consecutive 8x8 16bit data matrices. The first one
384 ; Transpose the two 8x8 16bit data matrices.
410 ; Store both matrices after each other. There is a stride of 32, which
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  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp9/common/arm/neon/
vp9_idct32x32_add_neon.asm 315 ; is done on demand, one band of four 8x8 matrices at a time. The four
316 ; matrices are transposed by pairs (the idct32_transpose_pair loop).
357 ; Load two horizontally consecutive 8x8 16bit data matrices. The first one
384 ; Transpose the two 8x8 16bit data matrices.
410 ; Store both matrices after each other. There is a stride of 32, which
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  /external/opencv/cv/include/
cv.h 507 float* matrices, int count,
611 (corrects state of the system and internal matrices) */
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  /frameworks/native/opengl/libagl/
matrix.cpp 634 // transformation and matrices API
638 #pragma mark transformation and matrices API
  /external/chromium_org/third_party/libvpx/source/libvpx/vp8/common/ppc/
loopfilter_filters_altivec.asm 27 ;# on matrices of data. This is simplified by the fact that we usually
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