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  /sdk/emulator/opengl/tests/ut_renderer/
RenderingThread.cpp 98 if (texture - GL_TEXTURE0 >= m_tls->m_backendCaps.maxTextureUnits) return;
124 if (texture - GL_TEXTURE0 >= m_tls->m_backendCaps.maxTextureUnits) return;
161 for (unsigned int i=0; i<m_backendCaps.maxTextureUnits; i++) {
286 m_glDec.glGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint *)&m_backendCaps.maxTextureUnits);
RenderingThread.h 63 GLuint maxTextureUnits;
  /frameworks/base/libs/hwui/
Caches.cpp 138 GLint maxTextureUnits;
139 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
140 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java 577 public static int maxTextureUnits() {
681 if (count > maxTextureUnits()) {
683 + "maximum number of allowed texture units (" + maxTextureUnits() + ")!");

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