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Searched
refs:minStep
(Results
1 - 4
of
4
) sorted by null
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
WindowSurface.java
102
void init(int width, int height, float
minStep
) {
105
dx = (float)(Math.random()*
minStep
*2) + 1;
106
dy = (float)(Math.random()*
minStep
*2) + 1;
109
float adjDelta(float cur, float
minStep
, float maxStep) {
110
cur += (Math.random()*
minStep
) - (
minStep
/2);
111
if (cur < 0 && cur > -
minStep
) cur = -
minStep
;
112
if (cur >= 0 && cur <
minStep
) cur =
minStep
;
[
all
...]
/external/deqp/framework/randomshaders/
rsgUtils.cpp
226
int
minStep
= rnd.getInt(0, maxSteps-rangeLen);
228
float minVal = minFloatVal + step*
minStep
;
rsgExpression.cpp
207
int
minStep
= rnd.getInt(0, maxSteps-rangeLen);
209
float minVal = minFloatVal + step*
minStep
;
[
all
...]
/external/deqp/framework/common/
tcuTexLookupVerifier.cpp
152
const Vec4
minStep
= 1.0f / (stepCount + 1.0f);
153
const float step = de::max(minComp(
minStep
), 1.0f / float(maxSteps));
170
const Vec4
minStep
= 1.0f / (stepCount + 1.0f);
171
const float step = de::max(minComp(
minStep
), 1.0f / float(maxSteps));
181
const Vec4
minStep
= 1.0f / (stepCount + 1.0f);
182
const float step = minComp(
minStep
);
192
const Vec4
minStep
= 1.0f / (stepCount + 1.0f);
193
const float step = minComp(
minStep
);
[
all
...]
Completed in 139 milliseconds