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    Searched refs:minStep (Results 1 - 4 of 4) sorted by null

  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
WindowSurface.java 102 void init(int width, int height, float minStep) {
105 dx = (float)(Math.random()*minStep*2) + 1;
106 dy = (float)(Math.random()*minStep*2) + 1;
109 float adjDelta(float cur, float minStep, float maxStep) {
110 cur += (Math.random()*minStep) - (minStep/2);
111 if (cur < 0 && cur > -minStep) cur = -minStep;
112 if (cur >= 0 && cur < minStep) cur = minStep;
    [all...]
  /external/deqp/framework/randomshaders/
rsgUtils.cpp 226 int minStep = rnd.getInt(0, maxSteps-rangeLen);
228 float minVal = minFloatVal + step*minStep;
rsgExpression.cpp 207 int minStep = rnd.getInt(0, maxSteps-rangeLen);
209 float minVal = minFloatVal + step*minStep;
    [all...]
  /external/deqp/framework/common/
tcuTexLookupVerifier.cpp 152 const Vec4 minStep = 1.0f / (stepCount + 1.0f);
153 const float step = de::max(minComp(minStep), 1.0f / float(maxSteps));
170 const Vec4 minStep = 1.0f / (stepCount + 1.0f);
171 const float step = de::max(minComp(minStep), 1.0f / float(maxSteps));
181 const Vec4 minStep = 1.0f / (stepCount + 1.0f);
182 const float step = minComp(minStep);
192 const Vec4 minStep = 1.0f / (stepCount + 1.0f);
193 const float step = minComp(minStep);
    [all...]

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