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    Searched refs:needConvert (Results 1 - 5 of 5) sorted by null

  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Context.h 44 bool needConvert(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id);
GLESv2Context.cpp 100 if(needConvert(cArrs,first,count,type,indices,direct,p,array_id)){
118 bool GLESv2Context::needConvert(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id) {
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.h 54 bool needConvert(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id);
GLEScmContext.cpp 96 if(needConvert(cArrs,first,count,type,indices,direct,p,array_id)){
217 bool GLEScmContext::needConvert(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id) {
  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
GLEScontext.h 182 virtual bool needConvert(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id) = 0;

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