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    Searched refs:newSaveCount (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
DeferredDisplayList.h 112 void addSaveLayer(OpenGLRenderer& renderer, SaveLayerOp* op, int newSaveCount);
113 void addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount);
114 void addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, int newSaveCount);
142 void storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, int newSaveCount);
DeferredDisplayList.cpp 448 SaveLayerOp* op, int newSaveCount) {
450 this, op, op->getFlags(), newSaveCount);
453 mSaveStack.push(newSaveCount);
460 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
462 DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
466 DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount);
468 mSaveStack.push(newSaveCount);
483 int newSaveCount) {
484 DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
486 if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart)
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DisplayListOp.h 287 int newSaveCount = deferStruct.mRenderer.save(mFlags);
288 deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
352 int newSaveCount = deferStruct.mRenderer.getSaveCount();
353 deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
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Completed in 516 milliseconds